|Course Title||Code||Semester||L+P Hour||Credits||ECTS|
|Cinema and TV Graphics||GRS 424||8||2||2.5||3|
|Prerequisites and co-requisites|
|Recommended Optional Programme Components||None|
|Language of Instruction||Turkish|
|Course Level||First Cycle Programmes (Bachelor's Degree)|
|Course Coordinator||Lec. Mustafa Can KIZGINDEMİR|
To gain the ability of animating the figurative elements beside the stable communication graphics in line with the time and space fiction which is organised with the computer programs. To organize the the flow of information through motion graphics animation in line with visual codes of corporate identity for TV screen.
This course aims to use the correct techniques of animation production and timing information begins developing applications. Learn the basic principles of animation motion analysis of the mechanical movements. Gives technical information about film language.
|1) To acquire the practice of converting the idea to text, text to images in the process of synopsis through storyboard.|
|2) The create concept illustrations and graphic designs at digital platform.|
|3) Can transmit images to Ready-animation programs|
|4) Can animate designs in 2D and 3D platforms|
|5) Can add sounds and special effects to prepared animations.|
|Course's Contribution To Program|
|No||Program Learning Outcomes||Contribution|
Recognition of the basic elements and principles of art and design.
Recognition of national/international artistic and cultural elements which can effect Graphic design practices.
Identification of communication methods, communication elements and mass communication media
Following and using the current applications, innovations and technological devolopments in line with the visual communication world.
Using the information of ther field with the practices of other diciplines.
Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems.
Using different materials, paints and technological tools in the process of design.
Using research methods, techniques and dialectic to make access to information.
Being competent in at least one foreign language to be able to understand and communicate in the field.
Operating information and communication technologies effectively, both in learning process and design process.
Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values.
Ability to work effectively and take responsibility during individual or group work.
Using time efficiently with planned, careful and disciplined work.
Ability to read, understand and interpret his/her acquirements with a critical perspective.
Having the self-confidence and ability of communicating, written, orally and visually.
Establishing effective communication with his/her colleagues, employers and persons he/she works with.
Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession.
Being aware of the role and importance of graphic design in social life.
Taking responsibility in the use of correct language when designing.
Creating designs that serve its purpose, communicates successfully and reaches the target audience.
|1||Giving a brief about the future projects||Researches||Lecture|
|2||Introduction to TV and broadcast graphics, review of the sample works, defination of graphic animation platforms||Design Sketches||Drilland Practice|
|3||Project: TV and broadcast graphics 1st Phase - Logo Animation Project Determination for the genre of the channel, designing a logo for it.||Design Sketches||Drilland Practice|
|4||1st Phase - Transfering stable logo to AE programe, animating as a promo graphics||Design Sketches||Drilland Practice|
|5||2 Phase - interface animation for Broadcast Stream concept trials for the broadcast genre, to determine the color scale, and interface design works||Design Sketches||Drilland Practice|
|6||2 Phase - Design process for the interface design||Design Sketches||Drilland Practice|
|7||2 Phase - Animating Process at the AE programe||Design Sketches||Drilland Practice|
|8||Midtearm: Ending of interfaces||Preparing Presentation||Drilland Practice|
|9||Studies on the shortcomings of the project in accordance with the received rave reviews||Design Works||Drilland Practice|
|10||3rd Phase - Title Design for a Show on channel Designing a graphic animation for an actuel show or series show suits to the visual concept created for the channel||Research, Data Gethering||Drilland Practice|
|11||3rd Phase - Preparing storyboards||Design Works||Drilland Practice|
|12||3rd Phase - Design Process Through the AE Programme||Design Works||Drilland Practice|
|13||3rd Phase - Animating the visual arangemets||Design Works||Drilland Practice|
|14||3rd Phase - Animating the visual arangemets||Design Works||Drilland Practice|
|15||End of the Project, rendering phase||Design Works||Drilland Practice|
|16-17||Final: Presentation of the design works||Preparing the presentation||Project / Design|
|Recommended or Required Reading|