COURSE INFORMATON
Course Title Code Semester L+P Hour Credits ECTS
Digital Game Design 1 GRS   226 4 2 2 3

Prerequisites and co-requisites
Recommended Optional Programme Components None

Language of Instruction Turkish
Course Level First Cycle Programmes (Bachelor's Degree)
Course Type
Course Coordinator Lec. Aşkın ŞEN GÖK
Instructors
Öğr. Gör.AŞKIN ŞEN GÖK1. Öğretim Grup:A
 
Assistants
Goals
This course is digital game design and provides practical and theoretical knowledge for the analysis of these games.
Content
Digital Game Design 1

Learning Outcomes
1) Students gain experience in Problem solving
2) Students gain knowledge about basic Programming Concepts and current developments.
3) Students will have the ability to identify and analyze types of games.
4) Analog game design students learn the workings of the process.
5) Students will gain the ability to design analog games.
6) Students will have the ability to identify and analyze types of games.
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Course's Contribution To Program
NoProgram Learning OutcomesContribution
12345
1
Recognition of the basic elements and principles of art and design.
X
2
Recognition of national/international artistic and cultural elements which can effect Graphic design practices.
X
3
Identification of communication methods, communication elements and mass communication media
X
4
Following and using the current applications, innovations and technological devolopments in line with the visual communication world.
X
5
Using the information of ther field with the practices of other diciplines.
X
6
Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems.
X
7
Using different materials, paints and technological tools in the process of design.
X
8
Using research methods, techniques and dialectic to make access to information.
X
9
Being competent in at least one foreign language to be able to understand and communicate in the field.
X
10
Operating information and communication technologies effectively, both in learning process and design process.
X
11
Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values.
X
12
Ability to work effectively and take responsibility during individual or group work.
X
13
Using time efficiently with planned, careful and disciplined work.
X
14
Ability to read, understand and interpret his/her acquirements with a critical perspective.
X
15
Having the self-confidence and ability of communicating, written, orally and visually.
X
16
Establishing effective communication with his/her colleagues, employers and persons he/she works with.
X
17
Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession.
X
18
Being aware of the role and importance of graphic design in social life.
X
19
Taking responsibility in the use of correct language when designing.
X
20
Creating designs that serve its purpose, communicates successfully and reaches the target audience.
X

Course Content
WeekTopicsStudy Materials _ocw_rs_drs_yontem
1 The game and play the game sample inspection, application and research Project Based Learning
Project / Design
2 The effects of play in human development sample inspection, application and research Project Based Learning
Project / Design
3 Game brands and types sample inspection, application and research Project Based Learning
Project / Design
4 Brands and game reviews sample inspection, application and research Project Based Learning
Project / Design
5 The building blocks of the games sample inspection, application and research Project Based Learning
Project / Design
6 Player experience sample inspection, application and research Project Based Learning
Project / Design
7 Assessment project 1 sample inspection, application and research Project Based Learning
Project / Design
8 Mid-Term Exam sample inspection, application and research Project Based Learning
Project / Design
9 luck factor sample inspection, application and research Project Based Learning
Project / Design
10 Game tests sample inspection, application and research Project Based Learning
Project / Design
11 Game tests sample inspection, application and research Project Based Learning
Project / Design
12 Final Project Presentations design effort Project Based Learning
Project / Design
13 Final Project Presentations design effort Project Based Learning
Project / Design
14 Final Project Presentations design effort Project Based Learning
Project / Design
15 final exam Final Project Presentations Project Based Learning
Project / Design
16-17 Term Exams Final Project Presentations

Recommended or Required Reading
Textbook
Additional Resources