COURSE INFORMATON
Course Title Code Semester L+P Hour Credits ECTS
Digital Game Design 2 * GRS   325 5 2 2 3

Prerequisites and co-requisites
Recommended Optional Programme Components None

Language of Instruction Turkish
Course Level First Cycle Programmes (Bachelor's Degree)
Course Type
Course Coordinator Lec. Soner TİRE
Instructors
Öğr. Gör.SONER TİRE1. Öğretim Grup:A
 
Assistants
Goals
This course provides theoretical and practical knowledge in digital game design and for the analysis of these games.
Content
Digital Game Design 2

Learning Outcomes
-


Course's Contribution To Program
NoProgram Learning OutcomesContribution
12345
1
Recognition of the basic elements and principles of art and design.
X
2
Recognition of national/international artistic and cultural elements which can effect Graphic design practices.
X
3
Identification of communication methods, communication elements and mass communication media
X
4
Following and using the current applications, innovations and technological devolopments in line with the visual communication world.
X
5
Using the information of ther field with the practices of other diciplines.
X
6
Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems.
X
7
Using different materials, paints and technological tools in the process of design.
X
8
Using research methods, techniques and dialectic to make access to information.
X
9
Being competent in at least one foreign language to be able to understand and communicate in the field.
X
10
Operating information and communication technologies effectively, both in learning process and design process.
X
11
Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values.
X
12
Ability to work effectively and take responsibility during individual or group work.
X
13
Using time efficiently with planned, careful and disciplined work.
X
14
Ability to read, understand and interpret his/her acquirements with a critical perspective.
X
15
Having the self-confidence and ability of communicating, written, orally and visually.
X
16
Establishing effective communication with his/her colleagues, employers and persons he/she works with.
X
17
Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession.
X
18
Being aware of the role and importance of graphic design in social life.
X
19
Taking responsibility in the use of correct language when designing.
X
20
Creating designs that serve its purpose, communicates successfully and reaches the target audience.
X

Course Content
WeekTopicsStudy Materials _ocw_rs_drs_yontem
1 Technology and culture Sample review, Application Research
2 Basic concepts of video games Sample review, Application Research
3 The game and play the game Sample review, Application Research
4 Game brands and types Sample review, Application Research
5 Brands and game reviews Sample review, Application Research
6 The building blocks of the games Sample review, Application Research
7 Assessment project Sample review, Application Research
8 Mid-Term Exam Sample review, Application Research
9 Custom models for the game Sample review, Application Research
10 Final Project Work Design Studies
11 Final Project Work Design Studies
12 Final Project Work Design Studies
13 Final Project Work Design Studies
14 Final Project Work Design Studies
15 Final Project Presentations Design Studies
16-17 Term Exams Design Studies

Recommended or Required Reading
Textbook
Additional Resources