GRS201 Computer Aided Design 1

4 ECTS - 2-2 Duration (T+A)- 3. Semester- 3 National Credit

Information

Code GRS201
Name Computer Aided Design 1
Semester 3. Semester
Duration (T+A) 2-2 (T-A) (17 Week)
ECTS 4 ECTS
National Credit 3 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. DERVİŞ İLKER GÜL


Course Goal

Continuously improving and evolving technology, graphics-based computer programs and computer equipment with a variety of graphic design makes it easy to work in the field. Using the techniques of designs and patterns that make up the basic design of the student, taking advantage of the software and hardware design and development aimed able to transfer to a computer.

Course Content

Basic drawing techniques, Basic design knowledge, Graph-based computer programs and applications.

Course Precondition

None

Resources

Weill, A. (2007). Graphic design. Istanbul, Yapı Kredi Publications Twemlow, A. (2008). What is Graphic Design for? Istanbul, Feed Publication. Barber, B. (2007). Secrets of Drawing, Advanced Charcoal Techniques, Mira Publishing. Ucar, T.F. (2004). Visual Communication and Graphic Design. Istanbul, Revolution Bookstore. Öztuna, H. Y. (2007). Basic Design in Visual Communication, Tibyan Publishing. Twemlow, A. (2008). Grafik Tasarım ne içindir. İstanbul, Yem Yayın. Barber, B. (2007). Çizimin Sırları, İleri Karakalem Teknikleri, Mira Yayıncılık. Uçar, T.F. (2004). Görsel İletişim ve Grafik Tasarım. İstanbul, İnkılap Kitabevi. Öztuna, H. Y. (2007). Görsel İletişimde Temel Tasarım, Tibyan Yayıncılık.

Notes

Weill, A. (2007). Graphic design. Istanbul, Yapı Kredi Publications Twemlow, A. (2008). What is Graphic Design for? Istanbul, Feed Publication. Barber, B. (2007). Secrets of Drawing, Advanced Charcoal Techniques, Mira Publishing. Ucar, T.F. (2004). Visual Communication and Graphic Design. Istanbul, Revolution Bookstore. Öztuna, H. Y. (2007). Basic Design in Visual Communication, Tibyan Publishing.


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Learn how to use the theoretical and practical design information.
LO02 Learns how to benefit from computer hardware and software when bringing design to life.
LO03 Learns how to transfer the design into a digital environment benefitting computer programs for linear pixel based organization
LO04 Learn to solve difficulties encountered when implementing the digital environment.
LO05 Knows how to complement theoretical and practical skills.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Has knowledge about the basic elements and principles of Art and Design. 3
PLO02 Bilgi - Kuramsal, Olgusal Recognition of national/international artistic and cultural elements which can effect Graphic design practices.
PLO03 Bilgi - Kuramsal, Olgusal Identification of communication methods, communication elements and mass communication media 3
PLO04 Bilgi - Kuramsal, Olgusal Using research methods, techniques and dialectic to make access to information.
PLO05 Beceriler - Bilişsel, Uygulamalı It uses the basic principles of art and design such as color, hierarchy, size and scale. 3
PLO06 Beceriler - Bilişsel, Uygulamalı Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 5
PLO07 Beceriler - Bilişsel, Uygulamalı Using different materials, paints and technological tools in the process of design.
PLO08 Beceriler - Bilişsel, Uygulamalı Using the information of ther field with the practices of other diciplines. 3
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Have the skills to work effectively and take responsibility individually and in groups. 5
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Taking responsibility in the use of correct language when designing.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Understands the importance of a planned, meticulous and disciplined design process. 4
PLO12 Yetkinlikler - Öğrenme Yetkinliği Gains the ability to read, understand and interpret what is read, and evaluate it with a critical approach.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Operating information and communication technologies effectively, both in learning process and design process. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creating designs that serve its purpose, communicates successfully and reaches the target audience. 4
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Having the self-confidence and ability of communicating, written, orally and visually.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Have the ability to communicate well with colleagues, employers and individuals to whom they serve. 3
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Being competent in at least one foreign language to be able to understand and communicate in the field.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Being aware of the role and importance of graphic design in social life. 3
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. 3
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Prepares creative, original, economical, aesthetic alternative drafts for visual communication problems. 5


Week Plan

Week Topic Preparation Methods
1 Giving information about the operational plan of the course and semester. Notification of resources. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Soru-Cevap
2 The first project on the classroom discussion - brainstorming. Elaboration of the project by each student. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Beyin Fırtınası, Bireysel Çalışma
3 The first advantage of the knowledge and techniques based on the basic design and drawing sketches for the project to work. Discussion of the evaluation of the sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Proje Temelli Öğrenme
4 Sketches, color, tone, texture, shadow, proportion based on the review of information. Colouring completion of the work. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
5 The first phase of the project is transferred to the computer by scanning with the scanner. Vector graphics-based computer program (linear) Introduction to drawing techniques. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
6 Vector (linear) drawing techniques (continued). Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
7 The completion of the drawing line. Transfer of pixel-based image manipulation program for the coloring stage. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
8 Mid-Term Review Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
9 Pixel-based image processing program, color, texture, light, shadow processing issues. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Soru-Cevap
10 Giving information about the second project. Work brainstorming discussion. Project to sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
11 Vector, pixel-based, and with the help of programs aimed at regulating the transfer of the project to a computer. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
12 Evaluation of the vector based, pixel based progeny. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
13 Giving information about the third project. Work brainstorming discussion. Project to sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Beyin Fırtınası
14 Transfer of the third project to the computer environment with the aid of vector, pixel and editing programs. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
15 Evaluation of the third progeny prepared on a pixelated, pixel basis. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
16 Term Exams Practice, designing Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Practice, designing Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 4 56
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 0 0 0
Mid-term Exams (Written, Oral, etc.) 1 8 8
Final Exam 1 16 16
Total Workload (Hour) 108
Total Workload / 25 (h) 4,32
ECTS 4 ECTS