GRS336 Interactive Graphic Design

3 ECTS - 2-1 Duration (T+A)- 6. Semester- 2 National Credit

Information

Code GRS336
Name Interactive Graphic Design
Semester 6. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör.Dr. MUSTAFA CAN KIZGINDEMİR


Course Goal

Within the scope of this course, students learn and experience interactive designs practical and theoretical structure. Students explore and apply interactivity by coding and contemporary applications.

Course Content

Within the frame of this course, concepts such as design thinking, user experience design, interface design, graphic design, texture, movement and animation are examined, discussed with examples. Students deliver interactive and creative products by studio based applications.

Course Precondition

None

Resources

Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel About Face The Essentials of Interaction Design Chauncey Wilson Auth. User Interface Inspection Methods. A User-Centered Design Method Rex Hartson, Pardha Pyla The UX Book Process and Guidelines for Ensuring a Quality User Experience Everett N McKay UI is Communication How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication

Notes

Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel About Face The Essentials of Interaction Design Chauncey Wilson Auth. User Interface Inspection Methods. A User-Centered Design Method Rex Hartson, Pardha Pyla The UX Book Process and Guidelines for Ensuring a Quality User Experience Everett N McKay UI is Communication How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Explores the interactive content.
LO02 Develops awareness of design thinking, user interface and user experience design.
LO03 Understands the principles of interactive design.
LO04 Designs interactive design products.
LO05 Applies coding to innovative interactive projects.
LO06 Learn about experience design
LO07 Understands the effects of user experience design and graphic design relationship


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Has knowledge about the basic elements and principles of Art and Design. 5
PLO02 Bilgi - Kuramsal, Olgusal Recognition of national/international artistic and cultural elements which can effect Graphic design practices. 4
PLO03 Bilgi - Kuramsal, Olgusal Identification of communication methods, communication elements and mass communication media 5
PLO04 Bilgi - Kuramsal, Olgusal Using research methods, techniques and dialectic to make access to information.
PLO05 Beceriler - Bilişsel, Uygulamalı It uses the basic principles of art and design such as color, hierarchy, size and scale. 5
PLO06 Beceriler - Bilişsel, Uygulamalı Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 5
PLO07 Beceriler - Bilişsel, Uygulamalı Using different materials, paints and technological tools in the process of design.
PLO08 Beceriler - Bilişsel, Uygulamalı Using the information of ther field with the practices of other diciplines. 4
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Have the skills to work effectively and take responsibility individually and in groups. 4
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Taking responsibility in the use of correct language when designing.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Understands the importance of a planned, meticulous and disciplined design process.
PLO12 Yetkinlikler - Öğrenme Yetkinliği Gains the ability to read, understand and interpret what is read, and evaluate it with a critical approach.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Operating information and communication technologies effectively, both in learning process and design process. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creating designs that serve its purpose, communicates successfully and reaches the target audience. 5
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Having the self-confidence and ability of communicating, written, orally and visually. 4
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Have the ability to communicate well with colleagues, employers and individuals to whom they serve. 3
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Being competent in at least one foreign language to be able to understand and communicate in the field. 4
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Being aware of the role and importance of graphic design in social life. 4
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession.
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Prepares creative, original, economical, aesthetic alternative drafts for visual communication problems. 5


Week Plan

Week Topic Preparation Methods
1 Introduction to course Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Anlatım
2 Discussion of the term project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Anlatım, Soru-Cevap, Beyin Fırtınası
3 User research Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
4 Intormation Architecture of the project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
5 Wireframe of the project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
6 Desktop UI Design 1 Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
7 Desktop UI Design 2 Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
8 Mid-Term Review Presentations Öğretim Yöntemleri:
Beyin Fırtınası
9 Mobile UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
10 Continuation Mobile UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
11 Smart TV App UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
12 Continuation Smart TV App UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
13 Creating the design system and making the project ready for the software phase Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
14 Finalization of the design system Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
15 Presentation of the project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
16 Term Exams Presentations Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Presentations Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS