GRS226 Digital Game Design 1

3 ECTS - 2-1 Duration (T+A)- 4. Semester- 2.5 National Credit

Information

Unit FACULTY OF FINE ARTS
GRAPHIC PR.
Code GRS226
Name Digital Game Design 1
Term 2017-2018 Academic Year
Semester 4. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2.5 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. BURÇAK SALMAN KIZILOK
Course Instructor Öğr. Gör. AŞKIN ŞEN GÖK (Bahar) (A Group) (Ins. in Charge)


Course Goal / Objective

This course is digital game design and provides practical and theoretical knowledge for the analysis of these games.

Course Content

Digital Game Design 1

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 Students gain experience in Problem solving
LO02 Students gain knowledge about basic Programming Concepts and current developments.
LO03 Students will have the ability to identify and analyze types of games.
LO04 Analog game design students learn the workings of the process.
LO05 Students will gain the ability to design analog games.
LO06 Students will have the ability to identify and analyze types of games.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Defines and explains the basic elements and principles of art and design. 4
PLO02 Bilgi - Kuramsal, Olgusal Analyses national and international artistic and cultural elements that may affect graphic design applications.
PLO03 Bilgi - Kuramsal, Olgusal Defines and compares mass communication media, communication methods and communication elements. 5
PLO04 Bilgi - Kuramsal, Olgusal Defines and applies research, information retrieval and critical thinking methods.
PLO05 Beceriler - Bilişsel, Uygulamalı Applies the principles of colour, hierarchy, size and scale of art and design in the design process.
PLO06 Beceriler - Bilişsel, Uygulamalı Follows technological developments in visual communication and applies them in design processes. 3
PLO07 Beceriler - Bilişsel, Uygulamalı Uses different materials, paints and technological tools and equipment consciously in the design process. 5
PLO08 Beceriler - Bilişsel, Uygulamalı Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. 4
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Takes an active role in individual and group work and fulfils its responsibilities. 4
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Provides consistency in written and visual communication by using grammar correctly.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Develops and applies a planned, meticulous and disciplined working approach in the design process. 5
PLO12 Yetkinlikler - Öğrenme Yetkinliği Understands, interprets and critically evaluates the texts they read.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Uses information and communication technologies effectively and consciously in learning and design processes. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creates effective and functional designs that reach the target audience. 5
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses oral, written and visual communication skills effectively.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services. 3
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses foreign language skills to follow the developments in the field and communicate at professional level.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Develops design approaches sensitive to social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Analyses the place and effects of graphic design profession in social life. 3
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches.
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Produces creative, original, economic and aesthetic solutions for visual communication problems. 4


Week Plan

Week Topic Preparation Methods
1 The game and play the game sample inspection, application and research
2 The effects of play in human development sample inspection, application and research
3 Game brands and types sample inspection, application and research
4 Brands and game reviews sample inspection, application and research
5 The building blocks of the games sample inspection, application and research
6 Player experience sample inspection, application and research
7 Assessment project 1 sample inspection, application and research
8 Mid-Term Exam sample inspection, application and research
9 luck factor sample inspection, application and research
10 Game tests sample inspection, application and research
11 Game tests sample inspection, application and research
12 Final Project Presentations design effort
13 Final Project Presentations design effort
14 Final Project Presentations design effort
15 final exam Final Project Presentations
16 Term Exams Final Project Presentations
17 Term Exams Final Project Presentations


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS

Update Time: 08.05.2025 03:38