ICS405 Modeling and Animation (Cinema 4d)

3 ECTS - 2-0 Duration (T+A)- 7. Semester- 2 National Credit

Information

Unit FACULTY OF ARCHITECTURE
INTERIOR ARCHITECTURE PR.
Code ICS405
Name Modeling and Animation (Cinema 4d)
Term 2017-2018 Academic Year
Semester 7. Semester
Duration (T+A) 2-0 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Üniversite Dersi
Type Normal
Label E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ
Course Instructor Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ (Güz) (A Group) (Ins. in Charge)


Course Goal / Objective

CINEMA 4D's interface and logical workflow of 3D world ensure students with rapid developments. The results are so smooth and interactive that it helps creativity.

Course Content

The core application, includes high-quality 3D images and all the features needed to create animations.

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 CINEMA uses the 4D interface.
LO02 Makes 3-D graphics settings for simple object modeling.
LO03 The polygon model uses NURBS tools.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 - Knows about concepts, debates and developments in the field of interior design
PLO02 - Knows at least one foreign language to be able to follow literature and current developments in the international platforms and interact with colleagues
PLO03 - is aware of the effects of universal, social and environmental dimensions in interior design and applications and realize issues such as sustainable development, innovation and entrepreneurship
PLO04 - Knows about project and site management and practices, staff health, environmental and occupational safety
PLO05 - Makes presentations using visual aids and writes reports about related topics when necessary
PLO06 - has the necessary knowledge in basic design, history and technical background to execute Interior Architecture
PLO07 - evaluates analysis, findings, conclusions and proposals about an idea or a project
PLO08 - is aware of the legal consequences of interior design applications
PLO09 - has the ability to use theoretical, methodological and practical information in professional field in order to develop interior design proposals and applications
PLO10 - has the ability to create and apply contemporary, creative and aesthetic design proposals under realistic physical, social and economic restrictions within the framework of aesthetic values and user´s needs
PLO11 - analyzes collected data, synethsizes various information and ideas, evaluates findings and has the ability to use these in the process of interior design
PLO12 - is able to move forward in all phases as a designer; from the planning of projects until the application stage and has the ability to choose and effectively use tools, techniques and technologies during the process of planning, design, drawing, software, application
PLO13 - is aware of interior spaces and the environment we live in and has the ability to detect problems in theses spcaes and needs from a critical and rational perspective
PLO14 - follows the scientific and technological developments in the field of interior design and improves him/herself based on these advancements
PLO15 - is competent to work individually and knows to prioritize
PLO16 - has professional, scientific and ethical responsibility concerning the profession of interior design
PLO17 - has the ability to improve him/herself scientifically, socially, culturally and physically within the framework of lifelong learning
PLO18 - is competent in team work, works efficiently in a team in multi-disciplinary areas, communicates and takes responsibility
PLO19 - is competent in spoken and written Turkish
PLO20 - does literature research in controversial concepts in the field of interior design, is competent in researching databases and other information sources


Week Plan

Week Topic Preparation Methods
1 Interface regulations and view settings. Interface regulations and manager position adjustment. Using the command and object parameters. Adjustment of the on-screen commands. Theoretical lectures, demonstration and practice
2 Saving screen adjustments and switching between interfaces. Image control, zooming in, zooming out and rotating functions. Transport and rotation of objects. Primitive objects and object attributes. Theoretical lectures, demonstration and practice
3 Differences between basic and geometric objects and transforming operations. Object selection methods. Parent-child and object relations. Screenshot and render view of objects. Theoretical lectures, demonstration and practice
4 Browser layer and the layer concept. Symmetry Object modeling and primitive objects. Obtaining the object mirror. Extruded Spline and NURBS primitive usage. Theoretical lectures, demonstration and practice
5 The use of a background image, and Tangent. Loft NURBS, NURBS and the use of lathe. Use of Sweep NURBS. Duplication and use of the object instance. Theoretical lectures, demonstration and practice
6 Extrude command and surface modeling techniques. Surface modeling and the creation of selection sets. Surface modeling techniques. Smooth Shift and use the Hyper NURBS. Theoretical lectures, demonstration and practice
7 Methods of using DWG format files. Surfaces: gaining height. Use of Knife and Bridge commands. Surface modeling and use of Clone command. Theoretical lectures, demonstration and practice
8 Midterm exam Application evaluation
9 Use of extrude NURBS and surface modeling. Create Polygon command, the creation of the surface. Modification of the point capture and axis. The use of surface modeling and dimensional properties. Theoretical lectures, demonstration and practice
10 Use of Edge to Spline command. File sharing with Allplan and use of update file. Melange Allplan Exchange and transfer of data. Camera object. Theoretical lectures, demonstration and practice
11 The use font command. The use of Boolean Object. Extrude NURBS object, assigning different materials. Implementation of the Boolean object. Theoretical lectures, demonstration and practice
12 Basic material settings. Color Channel and use of Save Project. Color Channel and the use of shaders. Use of Diffusion Channel, Luminance Channel. Transparency and Reflection channels. Theoretical lectures, demonstration and practice
13 Use of Environment Channel, Fog Channel, Bump Channel, Normal Channel, Alpha Channel, Specular and Specular Color channel, Glow channel. Displacement channel. Editor, Illumination, and Assignment areas. Projection materials and coating techniques. Theoretical lectures, demonstration and practice
14 Light objects and parameters. Detailed light parameters. Sky and the sun settings, interior lighting. Theoretical lectures, demonstration and practice
15 Render parameter settings for interior natural lighting. Render parameter settings for interior night lighting. Building lighting. Render size and parameter settings. Theoretical lectures, demonstration and practice
16 Final exam Application evaluation
17 Final exam Application evaluation


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100

Update Time: 18.08.2017 08:18