AY363 Education Of Motion And Game

3 ECTS - 2-0 Duration (T+A)- 5. Semester- 2 National Credit

Information

Unit FACULTY OF SPORT SCIENCES
COACHING EDUCATION PR.
Code AY363
Name Education Of Motion And Game
Term 2017-2018 Academic Year
Semester 5. Semester
Duration (T+A) 2-0 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Üniversite Dersi
Type Normal
Label C Compulsory
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. FAHRİ ŞAHİN
Course Instructor Öğr. Gör. FAHRİ ŞAHİN (Güz) (A Group) (Ins. in Charge)
Öğr. Gör. FAHRİ ŞAHİN (Güz) (B Group) (Ins. in Charge)


Course Goal / Objective

At the end of this course, students acquire skills about how to teach games aiming psyschomotor development in pre-school, primary school and high school students.

Course Content

Helping students gain technical skills trough games. Teaching them the importance of obeying sportive and social rules. Teaching them how to use educational games as warm-up in Physical Education and Sports Course and as technical reinforcement or recreational activity at the beginning of the lesson.

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 In additon to occupational skills, develops himself/herself on scientific, cultural and artistic areas according to his/her own abilities.
LO02 Uses sports and training involvement strategies actively.
LO03 Explains the basic concepts and basic theories related to sports.
LO04 Explains the regulations and educational program about sports education.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 - Explains the basic concepts and basic theories related to sports.
PLO02 - Explains the regulations and educational program about sports education.
PLO03 - Explains career development and career choice process.
PLO04 - Explains scientific research method and techniques in sports sciences.
PLO05 - Prepares annual and daily training plans by considering ahtletes´ developmental characteristics, individual differences,their interests and needs.
PLO06 - Uses sports and training involvement strategies actively.
PLO07 - Plans and conducts a scientific project , and does necessary analysis by using scientific research methodology related to the sport branch.
PLO08 - Explains training practices appropriate for clients with different development and characteristics
PLO09 - Designs and organizes training environments for athletes and team.
PLO10 - Becomes sensitive and tolerant of athletes about multicultural and a diversity of issues.
PLO11 - Does training practices appropriate for different educational levels
PLO12 - Uses various training methods to support athletes´ development and provide long lasting educational effects.
PLO13 - Chooses, prepares and uses materials that are appropriate for athletes´ developmental level and individual characteristics.
PLO14 - Uses educational technology effectively to reach training and performance goals.
PLO15 - Has an active role in individual and group activities and successfully finishes the tasks in group work in sports areas.
PLO16 - Has the ability to search, discover, create alternative solutions, reach information, think critically and engage in productive discussions for personal and professional growth.
PLO17 - Has the skills of active listening, empathy, self-expression, and use of communication technology for effective interpersonal communication.
PLO18 - In additon to occupational skills, develops himself/herself on scientific, cultural and artistic areas according to his/her own abilities.
PLO19 - Acts colloboratively and cooperatively with her/his colleagues in work place .
PLO20 - Acts appropriately within professional ethical standarts.


Week Plan

Week Topic Preparation Methods
1 Defining educational games. subject research
2 The aim of the games. The aim of to teaching games subject research
3 The importance of the educational games for the children subject research
4 The importance of the educational games for the children subject research
5 Psychomotor improvement subject research
6 Intellectuel improvememt subject research
7 Game choosing and applications of the games subject research
8 Mid-Term Exam subject research
9 Games area and facilities. subject research
10 Classifications of games subject research
11 Game choosing and applications of the games subject research
12 Security points of the games subject research
13 The planning the games and annual plans. subject research
14 The planning the games and annual plans. subject research
15 The planning the games and annual plans. subject research
16 Term Exams subject research
17 Term Exams subject research


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100

Update Time: 08.01.2018 03:18