ICM308 Computer Aided Design 4

2 ECTS - 2-0 Duration (T+A)- 6. Semester- 2 National Credit

Information

Unit FACULTY OF ARCHITECTURE
INTERIOR ARCHITECTURE PR.
Code ICM308
Name Computer Aided Design 4
Term 2018-2019 Academic Year
Semester 6. Semester
Duration (T+A) 2-0 (T-A) (17 Week)
ECTS 2 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label C Compulsory
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ
Course Instructor Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ (Bahar) (A Group) (Ins. in Charge)


Course Goal / Objective

To teach advanced interior design presentation techniques using ArchiCAD 3D with 3ds Max.

Course Content

3ds MAX and elements (materials), its appointment, creation and editing. Lighting techniques, shadow and reflection techniques, atmospheric settings and rendering engines and use of tools (VRay, Brazil, Mental Ray, radiosity ..). Event management (explosion, fire, flash techniques). Introduction of media features, video, photo, and animation types and techniques of cinema communication. Animation (animation) techniques, switching, realistic image acquisition techniques and methods of animation creation. Description of camera techniques and applications. Completion of the addition of scenes and final visual effects. Combining the outputs and adding sound effects. ArchiCAD's presentation, accuracy and efficiency of the project design methods, raising the walls, floors, doors and windows installation, the creation of stairs and roofs. Rich library interior and exterior design techniques. Plans, sections and elevations, architectural and construction details, quantity schedules, renderings, animations and virtual reality methods for obtaining products.

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 Gains the ability to use 3D 3ds MAX and ArchiCAD programs.
LO02 Gains the ability to obtain real material image.
LO03 Comprehends object creation and library development.
LO04 Transfers data in virtual reality.
LO05 Carries its designs to the output medium.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Constantly follows and defines current publications and developments regarding the Interior Architecture profession.
PLO02 Bilgi - Kuramsal, Olgusal Explains the effects of interior architecture design and applications on universal, social and environmental dimensions.
PLO03 Bilgi - Kuramsal, Olgusal Distinguishes project and construction site management and practices, environmental and occupational safety issues.
PLO04 Bilgi - Kuramsal, Olgusal It explains the basic design, history and technical knowledge that can be used in the profession of interior architecture.
PLO05 Bilgi - Kuramsal, Olgusal Lists the legal consequences of interior architecture applications.
PLO06 Beceriler - Bilişsel, Uygulamalı Uses visual design elements when preparing reports in the field of Interior Architecture. 4
PLO07 Beceriler - Bilişsel, Uygulamalı Evaluates the analyses, findings, results and suggestions of a professional idea or an interior project.
PLO08 Beceriler - Bilişsel, Uygulamalı Creates/implements contemporary, creative and aesthetic design proposals within realistic physical, social and economic constraints, within the framework of aesthetic values ​​and user needs.
PLO09 Beceriler - Bilişsel, Uygulamalı It uses modern tools, techniques and technologies regarding design, drawing, software and application in all stages of interior architecture projects from design to implementation. 5
PLO10 Beceriler - Bilişsel, Uygulamalı Gains the ability to analyze collected data, synthesize different information and ideas, interpret the results obtained and use them in the interior architecture design process. 5
PLO11 Beceriler - Bilişsel, Uygulamalı Gains the ability to be sensitive to the interiors and built environments we live in, and to identify the problems and needs in these spaces with a critical and rational point of view.
PLO12 Beceriler - Bilişsel, Uygulamalı Within the framework of lifelong learning, they gain the ability to develop themselves in scientific, social, cultural and sports fields.
PLO13 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Have the ability to work individually and use priority. 4
PLO14 Yetkinlikler - Öğrenme Yetkinliği Can follow professional literature and other international developments in interior architecture.
PLO15 Yetkinlikler - Öğrenme Yetkinliği İç Mimarlık alanının gerektirdiği konularda bilim ve teknolojideki gelişmeleri izleyerek bu gelişmeler doğrultusunda kendisini sürekli yeniler.
PLO16 Yetkinlikler - Öğrenme Yetkinliği Applies the professional, scientific and ethical responsibility rules concerning the interior architecture profession.
PLO17 Yetkinlikler - Öğrenme Yetkinliği Uses databases and other information sources effectively in the field of Interior Architecture. 4
PLO18 Yetkinlikler - İletişim ve Sosyal Yetkinlik In order to practice the profession of interior architecture, he/she is open to interdisciplinary approaches and makes appropriate use of different disciplines.
PLO19 Yetkinlikler - İletişim ve Sosyal Yetkinlik Have the ability to communicate effectively verbally and in writing in the field of Interior Architecture.
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Uses theoretical, methodological and applied knowledge in the professional field together to develop interior architectural design suggestions and applications.


Week Plan

Week Topic Preparation Methods
1 With the coating material editor: standard material. Blinn Basic Parameters menu. How to prepare material objects to containers. With the value of the opacity of the transparent material. Shader Basic Parameters menu. Extended Parameters menu. Maps (Skins), Bitmap Maps. Theoretical lectures, demonstration and practice
2 Using photos that will be the outside coating. Material / Map Browser. Bitmap image sets on. Procedural Maps; (Parametric coatings). Bump relief channel. Bump Dent. Opacity channel usage. Removing coatings on Channels. What is Material ID. Multi / Sub - Object material and finish. Tutorial: How to change the Polygon surfaces Material ID numbers. Application: Window for the Multi / Sub - Object material preparation. Theoretical lectures, demonstration and practice
3 Edit Mesh and Editable Poly objects finish. MAP editing UVW coordinates with the coating. Map Channel. Reflection (Reflection) channel usage. Application: Water and sky coating. Theoretical lectures, demonstration and practice
4 Gradient type of material. Noise. Channel and procedural reflection coatings. Flat Mirror. Application: Flat Mirror with Mirror. Flat Mirror coating details need to be considered. Polished and shiny surface coatings with Flat Mirror. Theoretical lectures, demonstration and practice
5 Raytrace material type. Raytrace reflection, refraction, transparency, parameters. Architectural Material. Some ready-made templates (Templates) samples. Slot discharge material for deletion and new materials. Una Slot Editor to restore the removed material. Material Library (Material Library). Use of materials in material library Creating a library of materials. Theoretical lectures, demonstration and practice
6 Lights, lighting and special effects: Standard Lights (Standard lights and lighting). How to add lights to the stage and you need to be careful when adding. Spot lights (Spot Lights). Direct lights (Direct Lights). Omni Light. LEDs parameters. General Parameters menu. Lights shadow (Shadow) to activate the export feature. Intensity / Color / Attenuation menu. Application: Spotlight light and the projector with the movie theater. Theoretical lectures, demonstration and practice
7 Atmospheres and volumetric fog effects Effects (Volume light). Shadow Map Parameters (Shadow settings). Lens Effects. Application: the sun with lens effect. Application: Direct light; sunlight and space. Skylight and Light Tracer. Lighting systems (Systems). Sunlight and lighting. Application: Sunlight (Sunlight). Daylight (Daylight). Theoretical lectures, demonstration and practice
8 Mid-Term Exam Application evaluation
9 Cameras: Why do we need to use the camera. Target camera, Free camcorder. Application: transitions between cameras. Camera control tools. Camera parameters menu. Field of Field of view (FOV) and the lens parameters. Environment range. Fog (Fog) add to the effect. Multi - Pass Effect Depth of Field camera effect. Theoretical lectures, demonstration and practice
10 Animation: Camera animation. Timeline of the time bar. How to Raise a longer amount of time to prepare your animation. Keyframe (Key Frame) transport. Re-Scale Time. Path Constraint, followed by a line to move the Camera. Application: Circulating the camera indoors so that it follows a path. Theoretical lectures, demonstration and practice
11 Render settings: Output Size (Render Size). Save images as an image received by the rendering process. Print Size Wizard (Print size adjustment wizard). Type Render / Render types. Wireframe Render. Prepared to save animations in video format. Theoretical lectures, demonstration and practice
12 ArchiCAD presentation, to build a virtual building. Wall, floor, beams, structural elements, such as the actual operation. Unlimited number of cross - sectional and front. Three - dimensional, parametric, ie, ''smart'' objects work, a rich library. Floors - Documentation - Interface Overview. Basic Settings - Template - Template creation. Theoretical lectures, demonstration and practice
13 Line tool - Settings - line types. Axis Lock (Shift key). Keyboard controls (A, R, X, Y). Coordinate locking (ALT key). Measuring the value of learning (M). Shifting the zero point (ALT and SHIFT). Gridlines. The cursor marks - Dik, Merc, solid, blank or lined pen. Hold Points. Special Retention Points. Intersections, Alignment, Separation, Rounding, Chamfering. Acronym / Extension - Help Tools Palette. Selection tool - SHIFT, the Group operations. Feature Copy / Injecting (ALT, CTRL and ALT). Scan tool. Display - Display Settings - field scheme. Magic Wand - Settings - SPACE key priority - selected objects. Theoretical lectures, demonstration and practice
14 Apartment / spring tool. Angle Measurement. Text tool. Multi-Line. Multi-Curve. Points of help. Action Commands. Settings-general settings-Floor Plan Floor Section Plane. Wall tool. End of Wall tool. Floor tool. Door / Window tool. Frame Selection tool. Layer Settings-Hide-Locking-Layer Groups. Composite components. Cross-section / Appearance tool. Theoretical lectures, demonstration and practice
15 Fingerprint reference. Column tool. Beam tool. 3 Size Window. Roof tool. Specifying Object Library-Library Elements-Library. Stair tool-ready gadgets. Dimensioning tool-Plan-Section / Look-automatic. Off-road vehicle. Interior Appearance tool. Mahal tool. Solid Element Operations. Working. Camera tool. Visualization. Theoretical lectures, demonstration and practice
16 Term Exams Application evaluation
17 Term Exams Application evaluation


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 2 28
Out of Class Study (Preliminary Work, Practice) 14 1 14
Assesment Related Works
Homeworks, Projects, Others 0 0 0
Mid-term Exams (Written, Oral, etc.) 1 4 4
Final Exam 1 8 8
Total Workload (Hour) 54
Total Workload / 25 (h) 2,16
ECTS 2 ECTS

Update Time: 06.05.2025 03:39