GRS226 Digital Game Design 1

3 ECTS - 2-1 Duration (T+A)- 4. Semester- 2.5 National Credit

Information

Unit FACULTY OF FINE ARTS
GRAPHIC PR.
Code GRS226
Name Digital Game Design 1
Term 2018-2019 Academic Year
Semester 4. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2.5 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. BURÇAK SALMAN KIZILOK
Course Instructor Öğr. Gör. AŞKIN ŞEN GÖK (Bahar) (A Group) (Ins. in Charge)


Course Goal / Objective

This course is digital game design and provides practical and theoretical knowledge for the analysis of these games.

Course Content

Digital Game Design 1

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 Students gain experience in Problem solving
LO02 Students gain knowledge about basic Programming Concepts and current developments.
LO03 Students will have the ability to identify and analyze types of games.
LO04 Analog game design students learn the workings of the process.
LO05 Students will gain the ability to design analog games.
LO06 Students will have the ability to identify and analyze types of games.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 - Recognition of the basic elements and principles of art and design. 4
PLO02 - Recognition of national/international artistic and cultural elements which can effect Graphic design practices. 4
PLO03 - Identification of communication methods, communication elements and mass communication media 3
PLO04 - Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 5
PLO05 - Using the information of ther field with the practices of other diciplines. 4
PLO06 - Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems. 4
PLO07 - Using different materials, paints and technological tools in the process of design. 5
PLO08 - Using research methods, techniques and dialectic to make access to information. 5
PLO09 - Being competent in at least one foreign language to be able to understand and communicate in the field. 2
PLO10 - Operating information and communication technologies effectively, both in learning process and design process. 5
PLO11 - Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. 2
PLO12 - Ability to work effectively and take responsibility during individual or group work. 4
PLO13 - Using time efficiently with planned, careful and disciplined work. 4
PLO14 - Ability to read, understand and interpret his/her acquirements with a critical perspective. 2
PLO15 - Having the self-confidence and ability of communicating, written, orally and visually. 3
PLO16 - Establishing effective communication with his/her colleagues, employers and persons he/she works with. 3
PLO17 - Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. 2
PLO18 - Being aware of the role and importance of graphic design in social life. 4
PLO19 - Taking responsibility in the use of correct language when designing. 5
PLO20 - Creating designs that serve its purpose, communicates successfully and reaches the target audience. 5


Week Plan

Week Topic Preparation Methods
1 The game and play the game sample inspection, application and research
2 The effects of play in human development sample inspection, application and research
3 Game brands and types sample inspection, application and research
4 Brands and game reviews sample inspection, application and research
5 The building blocks of the games sample inspection, application and research
6 Player experience sample inspection, application and research
7 Assessment project 1 sample inspection, application and research
8 Mid-Term Exam sample inspection, application and research
9 luck factor sample inspection, application and research
10 Game tests sample inspection, application and research
11 Game tests sample inspection, application and research
12 Final Project Presentations design effort
13 Final Project Presentations design effort
14 Final Project Presentations design effort
15 final exam Final Project Presentations
16 Term Exams Final Project Presentations
17 Term Exams Final Project Presentations


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS

Update Time: 08.05.2025 03:38