Information
| Unit | FACULTY OF FINE ARTS |
| GRAPHIC PR. | |
| Code | GRS325 |
| Name | Digital Game Design 2 |
| Term | 2019-2020 Academic Year |
| Semester | 5. Semester |
| Duration (T+A) | 2-1 (T-A) (17 Week) |
| ECTS | 3 ECTS |
| National Credit | 2 National Credit |
| Teaching Language | Türkçe |
| Level | Belirsiz |
| Type | Normal |
| Label | E Elective |
| Mode of study | Yüz Yüze Öğretim |
| Catalog Information Coordinator | Öğr. Gör. AŞKIN ŞEN GÖK |
| Course Instructor |
Doç. Dr. SONER TİRE
(Güz)
(A Group)
(Ins. in Charge)
|
Course Goal / Objective
This course provides theoretical and practical knowledge in digital game design and for the analysis of these games.
Course Content
Digital Game Design 2
Course Precondition
Resources
Notes
Course Learning Outcomes
| Order | Course Learning Outcomes |
|---|---|
| LO01 | Students gain experience in Problem solving. |
| LO02 | Students gain knowledge about basic Programming Concepts and current developments. |
| LO03 | Students will gain experience in program design. |
| LO04 | Students learns to use summarization techniques for problem solving. |
| LO05 | Students understands the software development process |
Relation with Program Learning Outcome
| Order | Type | Program Learning Outcomes | Level |
|---|---|---|---|
| PLO01 | - | Recognition of the basic elements and principles of art and design. | 4 |
| PLO02 | - | Recognition of national/international artistic and cultural elements which can effect Graphic design practices. | 4 |
| PLO03 | - | Identification of communication methods, communication elements and mass communication media | 3 |
| PLO04 | - | Following and using the current applications, innovations and technological devolopments in line with the visual communication world. | 5 |
| PLO05 | - | Using the information of ther field with the practices of other diciplines. | 4 |
| PLO06 | - | Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems. | 4 |
| PLO07 | - | Using different materials, paints and technological tools in the process of design. | 5 |
| PLO08 | - | Using research methods, techniques and dialectic to make access to information. | 5 |
| PLO09 | - | Being competent in at least one foreign language to be able to understand and communicate in the field. | 2 |
| PLO10 | - | Operating information and communication technologies effectively, both in learning process and design process. | 5 |
| PLO11 | - | Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. | 2 |
| PLO12 | - | Ability to work effectively and take responsibility during individual or group work. | 4 |
| PLO13 | - | Using time efficiently with planned, careful and disciplined work. | 4 |
| PLO14 | - | Ability to read, understand and interpret his/her acquirements with a critical perspective. | 2 |
| PLO15 | - | Having the self-confidence and ability of communicating, written, orally and visually. | 3 |
| PLO16 | - | Establishing effective communication with his/her colleagues, employers and persons he/she works with. | 3 |
| PLO17 | - | Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. | 2 |
| PLO18 | - | Being aware of the role and importance of graphic design in social life. | 4 |
| PLO19 | - | Taking responsibility in the use of correct language when designing. | 5 |
| PLO20 | - | Creating designs that serve its purpose, communicates successfully and reaches the target audience. | 5 |
Week Plan
| Week | Topic | Preparation | Methods |
|---|---|---|---|
| 1 | Technology and culture | Sample review, Application Research | |
| 2 | Basic concepts of video games | Sample review, Application Research | |
| 3 | The game and play the game | Sample review, Application Research | |
| 4 | Game brands and types | Sample review, Application Research | |
| 5 | Brands and game reviews | Sample review, Application Research | |
| 6 | The building blocks of the games | Sample review, Application Research | |
| 7 | Assessment project | Sample review, Application Research | |
| 8 | Mid-Term Exam | Sample review, Application Research | |
| 9 | Custom models for the game | Sample review, Application Research | |
| 10 | Interface Design: Drawing | Design Studies | |
| 11 | Interface Design: Painting | Design Studies | |
| 12 | Character Design: Drawing | Design Studies | |
| 13 | Character Design: Painting | Design Studies | |
| 14 | Final Project Work | Design Studies | |
| 15 | Final Project Presentations | Design Studies | |
| 16 | Term Exams | Design Studies | |
| 17 | Term Exams | Final Project Presentations |
Assessment (Exam) Methods and Criteria
| Assessment Type | Midterm / Year Impact | End of Term / End of Year Impact |
|---|---|---|
| 1. Midterm Exam | 100 | 40 |
| General Assessment | ||
| Midterm / Year Total | 100 | 40 |
| 1. Final Exam | - | 60 |
| Grand Total | - | 100 |