AY363 Education Of Motion And Game

3 ECTS - 2-0 Duration (T+A)- 5. Semester- 2 National Credit

Information

Unit FACULTY OF SPORT SCIENCES
COACHING EDUCATION PR.
Code AY363
Name Education Of Motion And Game
Term 2019-2020 Academic Year
Semester 5. Semester
Duration (T+A) 2-0 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Üniversite Dersi
Type Normal
Label C Compulsory
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. FAHRİ ŞAHİN
Course Instructor Öğr. Gör. FAHRİ ŞAHİN (Güz) (A Group) (Ins. in Charge)
Öğr. Gör. FAHRİ ŞAHİN (Güz) (B Group) (Ins. in Charge)


Course Goal / Objective

At the end of this course, students acquire skills about how to teach games aiming psyschomotor development in pre-school, primary school and high school students.

Course Content

Helping students gain technical skills trough games. Teaching them the importance of obeying sportive and social rules. Teaching them how to use educational games as warm-up in Physical Education and Sports Course and as technical reinforcement or recreational activity at the beginning of the lesson.

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 In additon to occupational skills, develops himself/herself on scientific, cultural and artistic areas according to his/her own abilities.
LO02 Uses sports and training involvement strategies actively.
LO03 Explains the basic concepts and basic theories related to sports.
LO04 Explains the regulations and educational program about sports education.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 - To explain the basic concepts and principles of coaching 1
PLO02 - To produce solutions to the problems of different disciplines by using the theoretical and practical knowledge acquired in Coaching Education 2
PLO03 - To acquire the ability to learn knowledge with his own effort, to evaluate, classify and use the information he has learned with a critical approach 1
PLO04 - To know that the learning process is lifelong and to act accordingly 3
PLO05 - Using information and communication technologies, having the ability to write training plans and programs 2
PLO06 - To support scientific, cultural, artistic and social development in line with professional interests as well as interests and abilities 2
PLO07 - It is for advanced theoretical and practical knowledge acquired in the coaching region. 3
PLO08 - Designs programs in the coaching area. 2
PLO09 - Specialist or non-specialist groups inform written and verbally about coaching. 2
PLO10 - Review information technologies. 3
PLO11 - Takes responsibility as a team or alone to overcome the problems encountered in the field of coaching. 2
PLO12 - Plans and manages the activities for the development of the education of the employees under the responsibility of the coaching related sectors. 2
PLO13 - By gaining the ability to learn information in the field of coaching with his own effort, he critically evaluates, classifies and is for the information I have learned. 3
PLO14 - He knows that your education is lifelong and acts accordingly. 2
PLO15 - It establishes ethical relations with its colleagues and people outside the field, and uses information and communication technologies. Besides his professional development, his interests and abilities are scientific, social, controversial 2
PLO16 - He / she has knowledge of foreign language in a level to follow the developments in the coaching region 3
PLO17 - Knows the importance of individual development and applies the necessary. 2
PLO18 - It monitors and learns developments in terms of coaching and evaluates social ethical evaluations 2


Week Plan

Week Topic Preparation Methods
1 Defining educational games. subject research
2 The aim of the games. The aim of to teaching games subject research
3 The importance of the educational games for the children subject research
4 The importance of the educational games for the children subject research
5 Psychomotor improvement subject research
6 Intellectuel improvememt subject research
7 Game choosing and applications of the games subject research
8 Mid-Term Exam subject research
9 Games area and facilities. subject research
10 Classifications of games subject research
11 Game choosing and applications of the games subject research
12 Security points of the games subject research
13 The planning the games and annual plans. subject research
14 The planning the games and annual plans. subject research
15 The planning the games and annual plans. subject research
16 Term Exams subject research
17 Term Exams subject research


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100

Update Time: 14.05.2019 02:49