AY363 Education Of Motion And Game

3 ECTS - 2-0 Duration (T+A)- 5. Semester- 2 National Credit

Information

Unit FACULTY OF SPORT SCIENCES
COACHING EDUCATION PR.
Code AY363
Name Education Of Motion And Game
Term 2020-2021 Academic Year
Semester 5. Semester
Duration (T+A) 2-0 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Üniversite Dersi
Type Normal
Label C Compulsory
Mode of study Uzaktan Öğretim
Catalog Information Coordinator Öğr. Gör. FAHRİ ŞAHİN
Course Instructor Öğr. Gör. FAHRİ ŞAHİN (Güz) (A Group) (Ins. in Charge)
Öğr. Gör. FAHRİ ŞAHİN (Güz) (B Group) (Ins. in Charge)


Course Goal / Objective

At the end of this course, students acquire skills about how to teach games aiming psyschomotor development in pre-school, primary school and high school students.

Course Content

Helping students gain technical skills trough games. Teaching them the importance of obeying sportive and social rules. Teaching them how to use educational games as warm-up in Physical Education and Sports Course and as technical reinforcement or recreational activity at the beginning of the lesson.

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 In additon to occupational skills, develops himself/herself on scientific, cultural and artistic areas according to his/her own abilities.
LO02 Uses sports and training involvement strategies actively.
LO03 Explains the basic concepts and basic theories related to sports.
LO04 Explains the regulations and educational program about sports education.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 - Explain the basic concepts and principles of coaching. 1
PLO02 - Evaluates the developments in the field of coaching in a multifaceted way using scientific methods and techniques. 2
PLO03 - Combines knowledge obtained from the field of coaching and knowledge of other scientific fields. 1
PLO04 - Defines the problems in the field of coaching, applies analytical and modeling methods for the solutions. 3
PLO05 - Explain the method of producing scientific knowledge in the field of coaching. 2
PLO06 - Reaches information in the field of coaching, classifies it, and uses it for the purpose. 2
PLO07 - Uses advanced hypothetic and practical knowledge obtaining in the field of coaching. 3
PLO08 - Designs the program in the field of coaching 2
PLO09 - Inform expert or non-expert groups about coaching issues in written and oral form. 2
PLO10 - Uses information technologies in the field of sports for its purpose. 3
PLO11 - Takes responsibilities individually or as a group to solve problems encountered in the field of sports. 2
PLO12 - Plans and manages the activities for the development of staff working under its own responsibility in the sectors related to coaching. 2
PLO13 - By gaining the ability to learn the information in the field of coaching with her/his own effort, she/he evaluates the information with a critical approach, classifies and uses the information she/he has learned. 3
PLO14 - Knows that the learning process is lifelong and behaves accordingly. 2
PLO15 - Establishes ethical relationships with both colleagues and non-field people and uses information and communication technologies. Alongside professional development, she/he constantly develops herself/himself by identifying learning requirements in scientific, social, cultural, and artistic fields in accordance with her/his interests and abilities. 2
PLO16 - Know the foreign language at the level to follow the developments in the field of coaching. 3
PLO17 - Knows the importance of individual development, applies the necessity. 2
PLO18 - Follows and learns the developments in the field of coaching and evaluates them from the point of view of social ethics. 2


Week Plan

Week Topic Preparation Methods
1 Defining educational games. subject research
2 The aim of the games. The aim of to teaching games subject research
3 The importance of the educational games for the children subject research
4 The importance of the educational games for the children subject research
5 Psychomotor improvement subject research
6 Intellectuel improvememt subject research
7 Game choosing and applications of the games subject research
8 Mid-Term Exam subject research
9 Games area and facilities. subject research
10 Classifications of games subject research
11 Game choosing and applications of the games subject research
12 Security points of the games subject research
13 The planning the games and annual plans. subject research
14 The planning the games and annual plans. subject research
15 The planning the games and annual plans. subject research
16 Term Exams subject research
17 Term Exams subject research


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100

Update Time: 09.05.2020 07:28