GRS325 Digital Game Design 2

3 ECTS - 2-1 Duration (T+A)- 5. Semester- 2 National Credit

Information

Unit FACULTY OF FINE ARTS
GRAPHIC PR.
Code GRS325
Name Digital Game Design 2
Term 2020-2021 Academic Year
Semester 5. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Belirsiz
Type Normal
Label E Elective
Mode of study Uzaktan Öğretim
Catalog Information Coordinator Öğr. Gör. AŞKIN ŞEN GÖK
Course Instructor Öğr. Gör. AŞKIN ŞEN GÖK (Güz) (A Group) (Ins. in Charge)


Course Goal / Objective

This course provides theoretical and practical knowledge in digital game design and for the analysis of these games.

Course Content

Digital Game Design 2

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 Students gain experience in Problem solving.
LO02 Students gain knowledge about basic Programming Concepts and current developments.
LO03 Students will gain experience in program design.
LO04 Students learns to use summarization techniques for problem solving.
LO05 Students understands the software development process


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 - Recognition of the basic elements and principles of art and design. 4
PLO02 - Recognition of national/international artistic and cultural elements which can effect Graphic design practices. 4
PLO03 - Identification of communication methods, communication elements and mass communication media 3
PLO04 - Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 5
PLO05 - Using the information of ther field with the practices of other diciplines. 4
PLO06 - Using the basic criteria of art and design, preparing creative, original, aesthetic and economic alternative solutions for visual communication problems. 4
PLO07 - Using different materials, paints and technological tools in the process of design. 5
PLO08 - Using research methods, techniques and dialectic to make access to information. 5
PLO09 - Being competent in at least one foreign language to be able to understand and communicate in the field. 2
PLO10 - Operating information and communication technologies effectively, both in learning process and design process. 5
PLO11 - Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. 2
PLO12 - Ability to work effectively and take responsibility during individual or group work. 4
PLO13 - Using time efficiently with planned, careful and disciplined work. 4
PLO14 - Ability to read, understand and interpret his/her acquirements with a critical perspective. 2
PLO15 - Having the self-confidence and ability of communicating, written, orally and visually. 3
PLO16 - Establishing effective communication with his/her colleagues, employers and persons he/she works with. 3
PLO17 - Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. 2
PLO18 - Being aware of the role and importance of graphic design in social life. 4
PLO19 - Taking responsibility in the use of correct language when designing. 5
PLO20 - Creating designs that serve its purpose, communicates successfully and reaches the target audience. 5


Week Plan

Week Topic Preparation Methods
1 Technology and culture Sample review, Application Research
2 Basic concepts of video games Sample review, Application Research
3 The game and play the game Sample review, Application Research
4 Game brands and types Sample review, Application Research
5 Brands and game reviews Sample review, Application Research
6 The building blocks of the games Sample review, Application Research
7 Assessment project Sample review, Application Research
8 Mid-Term Exam Sample review, Application Research
9 Custom models for the game Sample review, Application Research
10 Interface Design: Drawing Design Studies
11 Interface Design: Painting Design Studies
12 Character Design: Drawing Design Studies
13 Character Design: Painting Design Studies
14 Final Project Work Design Studies
15 Final Project Presentations Design Studies
16 Term Exams Design Studies
17 Term Exams Final Project Presentations


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100

Update Time: 18.05.2020 02:14