| 1 |
With the coating material editor: standard material. Blinn Basic Parameters menu. How to prepare material objects to containers. With the value of the opacity of the transparent material. Shader Basic Parameters menu. Extended Parameters menu. Maps (Skins), Bitmap Maps. |
Theoretical lectures, demonstration and practice |
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| 2 |
Using photos that will be the outside coating. Material / Map Browser. Bitmap image sets on. Procedural Maps; (Parametric coatings). Bump relief channel. Bump Dent. Opacity channel usage. Removing coatings on Channels. What is Material ID. Multi / Sub - Object material and finish. Tutorial: How to change the Polygon surfaces Material ID numbers. Application: Window for the Multi / Sub - Object material preparation. |
Theoretical lectures, demonstration and practice |
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| 3 |
Edit Mesh and Editable Poly objects finish. MAP editing UVW coordinates with the coating. Map Channel. Reflection (Reflection) channel usage. Application: Water and sky coating. |
Theoretical lectures, demonstration and practice |
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| 4 |
Gradient type of material. Noise. Channel and procedural reflection coatings. Flat Mirror. Application: Flat Mirror with Mirror. Flat Mirror coating details need to be considered. Polished and shiny surface coatings with Flat Mirror. |
Theoretical lectures, demonstration and practice |
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| 5 |
Raytrace material type. Raytrace reflection, refraction, transparency, parameters. Architectural Material. Some ready-made templates (Templates) samples. Slot discharge material for deletion and new materials. Una Slot Editor to restore the removed material. Material Library (Material Library). Use of materials in material library Creating a library of materials. |
Theoretical lectures, demonstration and practice |
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| 6 |
Lights, lighting and special effects: Standard Lights (Standard lights and lighting). How to add lights to the stage and you need to be careful when adding. Spot lights (Spot Lights). Direct lights (Direct Lights). Omni Light. LEDs parameters. General Parameters menu. Lights shadow (Shadow) to activate the export feature. Intensity / Color / Attenuation menu. Application: Spotlight light and the projector with the movie theater. |
Theoretical lectures, demonstration and practice |
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| 7 |
Atmospheres and volumetric fog effects Effects (Volume light). Shadow Map Parameters (Shadow settings). Lens Effects. Application: the sun with lens effect. Application: Direct light; sunlight and space. Skylight and Light Tracer. Lighting systems (Systems). Sunlight and lighting. Application: Sunlight (Sunlight). Daylight (Daylight). |
Theoretical lectures, demonstration and practice |
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| 8 |
Mid-Term Exam |
Application evaluation |
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| 9 |
Cameras: Why do we need to use the camera. Target camera, Free camcorder. Application: transitions between cameras. Camera control tools. Camera parameters menu. Field of Field of view (FOV) and the lens parameters. Environment range. Fog (Fog) add to the effect. Multi - Pass Effect Depth of Field camera effect. |
Theoretical lectures, demonstration and practice |
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| 10 |
Animation: Camera animation. Timeline of the time bar. How to Raise a longer amount of time to prepare your animation. Keyframe (Key Frame) transport. Re-Scale Time. Path Constraint, followed by a line to move the Camera. Application: Circulating the camera indoors so that it follows a path. |
Theoretical lectures, demonstration and practice |
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| 11 |
Render settings: Output Size (Render Size). Save images as an image received by the rendering process. Print Size Wizard (Print size adjustment wizard). Type Render / Render types. Wireframe Render. Prepared to save animations in video format. |
Theoretical lectures, demonstration and practice |
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| 12 |
ArchiCAD presentation, to build a virtual building. Wall, floor, beams, structural elements, such as the actual operation. Unlimited number of cross - sectional and front. Three - dimensional, parametric, ie, ''smart'' objects work, a rich library. Floors - Documentation - Interface Overview. Basic Settings - Template - Template creation. |
Theoretical lectures, demonstration and practice |
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| 13 |
Line tool - Settings - line types. Axis Lock (Shift key). Keyboard controls (A, R, X, Y). Coordinate locking (ALT key). Measuring the value of learning (M). Shifting the zero point (ALT and SHIFT). Gridlines. The cursor marks - Dik, Merc, solid, blank or lined pen. Hold Points. Special Retention Points. Intersections, Alignment, Separation, Rounding, Chamfering. Acronym / Extension - Help Tools Palette. Selection tool - SHIFT, the Group operations. Feature Copy / Injecting (ALT, CTRL and ALT). Scan tool. Display - Display Settings - field scheme. Magic Wand - Settings - SPACE key priority - selected objects. |
Theoretical lectures, demonstration and practice |
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| 14 |
Apartment / spring tool. Angle Measurement. Text tool. Multi-Line. Multi-Curve. Points of help. Action Commands. Settings-general settings-Floor Plan Floor Section Plane. Wall tool. End of Wall tool. Floor tool. Door / Window tool. Frame Selection tool. Layer Settings-Hide-Locking-Layer Groups. Composite components. Cross-section / Appearance tool. |
Theoretical lectures, demonstration and practice |
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| 15 |
Fingerprint reference. Column tool. Beam tool. 3 Size Window. Roof tool. Specifying Object Library-Library Elements-Library. Stair tool-ready gadgets. Dimensioning tool-Plan-Section / Look-automatic. Off-road vehicle. Interior Appearance tool. Mahal tool. Solid Element Operations. Working. Camera tool. Visualization. |
Theoretical lectures, demonstration and practice |
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| 16 |
Term Exams |
Application evaluation |
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| 17 |
Term Exams |
Application evaluation |
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