IMS443 Modeling and Animation (Cinema 4D)

3 ECTS - 2-0 Duration (T+A)- 7. Semester- 2 National Credit

Information

Unit FACULTY OF ARCHITECTURE
INTERIOR ARCHITECTURE PR.
Code IMS443
Name Modeling and Animation (Cinema 4D)
Term 2020-2021 Academic Year
Semester 7. Semester
Duration (T+A) 2-0 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label E Elective
Mode of study Uzaktan Öğretim
Catalog Information Coordinator Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ
Course Instructor Dr. Öğr. Üyesi TUNÇ ASLAN TÜLÜCÜ (Güz) (A Group) (Ins. in Charge)


Course Goal / Objective

CINEMA 4D's interface and logical workflow of 3D world ensure students with rapid developments. The results are so smooth and interactive that it helps creativity.

Course Content

The core application, includes high-quality 3D images and all the features needed to create animations.

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 CINEMA uses the 4D interface.
LO02 Makes 3-D graphics settings for simple object modeling.
LO03 The polygon model uses NURBS tools.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level


Week Plan

Week Topic Preparation Methods
1 Interface regulations and view settings. Interface regulations and manager position adjustment. Using the command and object parameters. Adjustment of the on-screen commands. Theoretical lectures, demonstration and practice
2 Saving screen adjustments and switching between interfaces. Image control, zooming in, zooming out and rotating functions. Transport and rotation of objects. Primitive objects and object attributes. Theoretical lectures, demonstration and practice
3 Differences between basic and geometric objects and transforming operations. Object selection methods. Parent-child and object relations. Screenshot and render view of objects. Theoretical lectures, demonstration and practice
4 Browser layer and the layer concept. Symmetry Object modeling and primitive objects. Obtaining the object mirror. Extruded Spline and NURBS primitive usage. Theoretical lectures, demonstration and practice
5 The use of a background image, and Tangent. Loft NURBS, NURBS and the use of lathe. Use of Sweep NURBS. Duplication and use of the object instance. Theoretical lectures, demonstration and practice
6 Extrude command and surface modeling techniques. Surface modeling and the creation of selection sets. Surface modeling techniques. Smooth Shift and use the Hyper NURBS. Theoretical lectures, demonstration and practice
7 Methods of using DWG format files. Surfaces: gaining height. Use of Knife and Bridge commands. Surface modeling and use of Clone command. Theoretical lectures, demonstration and practice
8 Mid-Term Exam Application evaluation
9 Use of extrude NURBS and surface modeling. Create Polygon command, the creation of the surface. Modification of the point capture and axis. The use of surface modeling and dimensional properties. Theoretical lectures, demonstration and practice
10 Use of Edge to Spline command. File sharing with Allplan and use of update file. Melange Allplan Exchange and transfer of data. Camera object. Theoretical lectures, demonstration and practice
11 The use font command. The use of Boolean Object. Extrude NURBS object, assigning different materials. Implementation of the Boolean object. Theoretical lectures, demonstration and practice
12 Basic material settings. Color Channel and use of Save Project. Color Channel and the use of shaders. Use of Diffusion Channel, Luminance Channel. Transparency and Reflection channels. Theoretical lectures, demonstration and practice
13 Use of Environment Channel, Fog Channel, Bump Channel, Normal Channel, Alpha Channel, Specular and Specular Color channel, Glow channel. Displacement channel. Editor, Illumination, and Assignment areas. Projection materials and coating techniques. Theoretical lectures, demonstration and practice
14 Light objects and parameters. Detailed light parameters. Sky and the sun settings, interior lighting. Theoretical lectures, demonstration and practice
15 Render parameter settings for interior natural lighting. Render parameter settings for interior night lighting. Building lighting. Render size and parameter settings. Theoretical lectures, demonstration and practice
16 Term Exams Application evaluation
17 Term Exams Application evaluation


Assessment (Exam) Methods and Criteria

Assessment Type Midterm / Year Impact End of Term / End of Year Impact
1. Midterm Exam 100 40
General Assessment
Midterm / Year Total 100 40
1. Final Exam - 60
Grand Total - 100


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 2 28
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 0 0 0
Mid-term Exams (Written, Oral, etc.) 1 6 6
Final Exam 1 16 16
Total Workload (Hour) 78
Total Workload / 25 (h) 3,12
ECTS 3 ECTS

Update Time: 06.05.2025 03:41