| 1 |
Interface regulations and view settings. Interface regulations and manager position adjustment. Using the command and object parameters. Adjustment of the on-screen commands. |
Theoretical lectures, demonstration and practice |
|
| 2 |
Saving screen adjustments and switching between interfaces. Image control, zooming in, zooming out and rotating functions. Transport and rotation of objects. Primitive objects and object attributes. |
Theoretical lectures, demonstration and practice |
|
| 3 |
Differences between basic and geometric objects and transforming operations. Object selection methods. Parent-child and object relations. Screenshot and render view of objects. |
Theoretical lectures, demonstration and practice |
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| 4 |
Browser layer and the layer concept. Symmetry Object modeling and primitive objects. Obtaining the object mirror. Extruded Spline and NURBS primitive usage. |
Theoretical lectures, demonstration and practice |
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| 5 |
The use of a background image, and Tangent. Loft NURBS, NURBS and the use of lathe. Use of Sweep NURBS. Duplication and use of the object instance. |
Theoretical lectures, demonstration and practice |
|
| 6 |
Extrude command and surface modeling techniques. Surface modeling and the creation of selection sets. Surface modeling techniques. Smooth Shift and use the Hyper NURBS. |
Theoretical lectures, demonstration and practice |
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| 7 |
Methods of using DWG format files. Surfaces: gaining height. Use of Knife and Bridge commands. Surface modeling and use of Clone command. |
Theoretical lectures, demonstration and practice |
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| 8 |
Mid-Term Exam |
Application evaluation |
|
| 9 |
Use of extrude NURBS and surface modeling. Create Polygon command, the creation of the surface. Modification of the point capture and axis. The use of surface modeling and dimensional properties. |
Theoretical lectures, demonstration and practice |
|
| 10 |
Use of Edge to Spline command. File sharing with Allplan and use of update file. Melange Allplan Exchange and transfer of data. Camera object. |
Theoretical lectures, demonstration and practice |
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| 11 |
The use font command. The use of Boolean Object. Extrude NURBS object, assigning different materials. Implementation of the Boolean object. |
Theoretical lectures, demonstration and practice |
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| 12 |
Basic material settings. Color Channel and use of Save Project. Color Channel and the use of shaders. Use of Diffusion Channel, Luminance Channel. Transparency and Reflection channels. |
Theoretical lectures, demonstration and practice |
|
| 13 |
Use of Environment Channel, Fog Channel, Bump Channel, Normal Channel, Alpha Channel, Specular and Specular Color channel, Glow channel. Displacement channel. Editor, Illumination, and Assignment areas. Projection materials and coating techniques. |
Theoretical lectures, demonstration and practice |
|
| 14 |
Light objects and parameters. Detailed light parameters. Sky and the sun settings, interior lighting. |
Theoretical lectures, demonstration and practice |
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| 15 |
Render parameter settings for interior natural lighting. Render parameter settings for interior night lighting. Building lighting. Render size and parameter settings. |
Theoretical lectures, demonstration and practice |
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| 16 |
Term Exams |
Application evaluation |
|
| 17 |
Term Exams |
Application evaluation |
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