Information
| Unit | KARAİSALI VOCATIONAL SCHOOL |
| Code | BDT242 |
| Name | Character Design |
| Term | 2021-2022 Academic Year |
| Semester | 4. Semester |
| Duration (T+A) | 1-1 (T-A) (17 Week) |
| ECTS | 3 ECTS |
| National Credit | 1.5 National Credit |
| Teaching Language | Türkçe |
| Level | Ön Lisans Dersi |
| Type | Normal |
| Label | E Elective |
| Mode of study | Yüz Yüze Öğretim |
| Catalog Information Coordinator | Doç. Dr. BEKİR YİĞİT YILDIZ |
| Course Instructor |
The current term course schedule has not been prepared yet.
|
Course Goal / Objective
To teach character design and movement
Course Content
Characterization of character, coloration of character, characterization of character to the timeline panel
Course Precondition
Resources
Notes
Course Learning Outcomes
| Order | Course Learning Outcomes |
|---|---|
| LO01 | Character design makes. |
| LO02 | Transfer the character to the program. |
| LO03 | designs body, head, arms and feet. |
| LO04 | body, head, arm and feet makes the editing process |
| LO05 | prepare the material to the character. |
| LO06 | character overlay. |
Relation with Program Learning Outcome
| Order | Type | Program Learning Outcomes | Level |
|---|---|---|---|
| PLO01 | - | Has sufficient theoretical knowledge in Computer Aided Design and Animation. | 0 |
| PLO02 | - | Students will be able to use theoretical and practical knowledge gained in Computer Aided Design and Animation. | 0 |
| PLO03 | - | Performs necessary design and laboratory studies in Computer Aided Design and Animation. | 3 |
| PLO04 | - | Use office programs and professional computer programs. | 0 |
| PLO05 | - | Knows the concepts of design and animation. Have knowledge about basic design and animation and make basic applications. | 5 |
| PLO06 | - | Know animation methods and make animations. | 1 |
| PLO07 | - | Knows two-dimensional design methods and can make designs. | 5 |
| PLO08 | - | Knows three-dimensional design methods and can make designs. | 5 |
| PLO09 | - | Knows the basics of Web design, can design Web pages. | 0 |
| PLO10 | - | Have basic theoretical knowledge about modeling techniques and use practical knowledge. | 0 |
| PLO11 | - | Have basic theoretical knowledge about Internet Technology and design dynamic web pages. | 0 |
| PLO12 | - | Have basic theoretical knowledge about Image Processing Techniques and use practical knowledge. | 4 |
| PLO13 | - | The organization acts in accordance with Business and Social Ethical Values, | 2 |
| PLO14 | - | Have the ability to analyze, interpret and evaluate information related to the field | 2 |
| PLO15 | - | Demonstrates Understanding of Continuity of Learning Requirement, | 2 |
| PLO16 | - | Possess theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resource on basic level based on qualifications gained at secondary education level. | 0 |
| PLO17 | - | Gain the skills to use basic level theoretical and practical knowledge acquired within the field in the same field of a higher education level or in a field of same level.2) - Interpret and evaluate data, define problems, do analysis, produce solutions based on proof with using basic level knowledge and practices gained within the field. | 2 |
| PLO18 | - | Conduct studies at basic level within the field independently.2) - Take responsibility as a team member in order to solve unexpected complex problems faced in the implementations within the field.3) - Conduct activities towards the development of subordinates within a project. | 0 |
| PLO19 | - | Evaluate the acquired knowledge and skills at basic level within the field with a critical approach, determine and respond to learning needs.2) - Direct the education received to a higher education level in the same field or to an occupation in the same level.3) - Gain awareness of lifelong learning. | 0 |
Week Plan
| Week | Topic | Preparation | Methods |
|---|---|---|---|
| 1 | Character definition | ||
| 2 | Vector illustration | there is no need for any preparatory work | |
| 3 | Character drawing | there is no need for any preparatory work | |
| 4 | Character drawing | there is no need for any preparatory work | |
| 5 | Color in character | there is no need for any preparatory work | |
| 6 | Color in character | there is no need for any preparatory work | |
| 7 | general application | there is no need for any preparatory work | |
| 8 | Mid-Term Exam | there is no need for any preparatory work | |
| 9 | Texture information | there is no need for any preparatory work | |
| 10 | Texture design | there is no need for any preparatory work | |
| 11 | Texture and coating | there is no need for any preparatory work | |
| 12 | Character coating | there is no need for any preparatory work | |
| 13 | Character modeling | there is no need for any preparatory work | |
| 14 | Character modeling | there is no need for any preparatory work | |
| 15 | General application | there is no need for any preparatory work | |
| 16 | Term Exams | there is no need for any preparatory work | |
| 17 | Term Exams | there is no need for any preparatory work |
Student Workload - ECTS
| Works | Number | Time (Hour) | Workload (Hour) |
|---|---|---|---|
| Course Related Works | |||
| Class Time (Exam weeks are excluded) | 14 | 2 | 28 |
| Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
| Assesment Related Works | |||
| Homeworks, Projects, Others | 1 | 2 | 2 |
| Mid-term Exams (Written, Oral, etc.) | 1 | 6 | 6 |
| Final Exam | 1 | 16 | 16 |
| Total Workload (Hour) | 80 | ||
| Total Workload / 25 (h) | 3,20 | ||
| ECTS | 3 ECTS | ||