Information
Code | GRS424 |
Name | Cinema and TV Graphics |
Term | 2022-2023 Academic Year |
Semester | 8. Semester |
Duration (T+A) | 2-1 (T-A) (17 Week) |
ECTS | 3 ECTS |
National Credit | 2.5 National Credit |
Teaching Language | Türkçe |
Level | Lisans Dersi |
Type | Normal |
Mode of study | Yüz Yüze Öğretim |
Catalog Information Coordinator | Öğr. Gör.Dr. MUSTAFA CAN KIZGINDEMİR |
Course Instructor |
Öğr. Gör.Dr. MUSTAFA CAN KIZGINDEMİR
(A Group)
(Ins. in Charge)
|
Course Goal / Objective
To gain the ability of animating the figurative elements beside the stable communication graphics in line with the time and space fiction which is organised with the computer programs. To organize the the flow of information through motion graphics animation in line with visual codes of corporate identity for TV screen.
Course Content
This course aims to use the correct techniques of animation production and timing information begins developing applications. Learn the basic principles of animation motion analysis of the mechanical movements. Gives technical information about film language.
Course Precondition
None
Resources
Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Chris Meyer and Trish Meyer, ISBN-10: 0240814150 Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, Mark Christiansen, ISBN-10: 032171962X
Notes
The After Effects Illusionist: All the Effects in One Complete Guide, Chad Perkins, ISBN-10: 0240818989
Course Learning Outcomes
Order | Course Learning Outcomes |
---|---|
LO01 | To acquire the practice of converting the idea to text, text to images in the process of synopsis through storyboard. |
LO02 | The create concept illustrations and graphic designs at digital platform. |
LO03 | Can transmit images to Ready-animation programs |
LO04 | Can animate designs in 2D and 3D platforms |
LO05 | Can add sounds and special effects to prepared animations. |
Relation with Program Learning Outcome
Order | Type | Program Learning Outcomes | Level |
---|---|---|---|
PLO01 | Bilgi - Kuramsal, Olgusal | Has knowledge about the basic elements and principles of Art and Design. | |
PLO02 | Bilgi - Kuramsal, Olgusal | Recognition of national/international artistic and cultural elements which can effect Graphic design practices. | 2 |
PLO03 | Bilgi - Kuramsal, Olgusal | Identification of communication methods, communication elements and mass communication media | 4 |
PLO04 | Bilgi - Kuramsal, Olgusal | Using research methods, techniques and dialectic to make access to information. | |
PLO05 | Beceriler - Bilişsel, Uygulamalı | It uses the basic principles of art and design such as color, hierarchy, size and scale. | 5 |
PLO06 | Beceriler - Bilişsel, Uygulamalı | Following and using the current applications, innovations and technological devolopments in line with the visual communication world. | 4 |
PLO07 | Beceriler - Bilişsel, Uygulamalı | Using different materials, paints and technological tools in the process of design. | |
PLO08 | Beceriler - Bilişsel, Uygulamalı | Using the information of ther field with the practices of other diciplines. | 3 |
PLO09 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Have the skills to work effectively and take responsibility individually and in groups. | 3 |
PLO10 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Taking responsibility in the use of correct language when designing. | 3 |
PLO11 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Understands the importance of a planned, meticulous and disciplined design process. | |
PLO12 | Yetkinlikler - Öğrenme Yetkinliği | Gains the ability to read, understand and interpret what is read, and evaluate it with a critical approach. | |
PLO13 | Yetkinlikler - Öğrenme Yetkinliği | Operating information and communication technologies effectively, both in learning process and design process. | 3 |
PLO14 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Creating designs that serve its purpose, communicates successfully and reaches the target audience. | 5 |
PLO15 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Having the self-confidence and ability of communicating, written, orally and visually. | |
PLO16 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Have the ability to communicate well with colleagues, employers and individuals to whom they serve. | |
PLO17 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Being competent in at least one foreign language to be able to understand and communicate in the field. | |
PLO18 | Yetkinlikler - Alana Özgü Yetkinlik | Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. | |
PLO19 | Yetkinlikler - Alana Özgü Yetkinlik | Being aware of the role and importance of graphic design in social life. | 4 |
PLO20 | Yetkinlikler - Alana Özgü Yetkinlik | Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. | 3 |
PLO21 | Yetkinlikler - Alana Özgü Yetkinlik | Prepares creative, original, economical, aesthetic alternative drafts for visual communication problems. | 5 |
Week Plan
Week | Topic | Preparation | Methods |
---|---|---|---|
1 | Giving a brief about the future projects | Researches | Öğretim Yöntemleri: Anlatım |
2 | Introduction to TV and broadcast graphics, review of the sample works, defination of graphic animation platforms | Design Sketches | Öğretim Yöntemleri: Alıştırma ve Uygulama, Anlatım, Soru-Cevap |
3 | Project: TV and broadcast graphics 1st Phase - Logo Animation Project Determination for the genre of the channel, designing a logo for it. | Design Sketches | Öğretim Yöntemleri: Alıştırma ve Uygulama |
4 | 1st Phase - Transfering stable logo to AE programe, animating as a promo graphics | Design Sketches | Öğretim Yöntemleri: Alıştırma ve Uygulama |
5 | 2 Phase - interface animation for Broadcast Stream concept trials for the broadcast genre, to determine the color scale, and interface design works | Design Sketches | Öğretim Yöntemleri: Alıştırma ve Uygulama |
6 | 2 Phase - Design process for the interface design | Design Sketches | Öğretim Yöntemleri: Alıştırma ve Uygulama |
7 | 2 Phase - Animating Process at the AE programe | Design Sketches | Öğretim Yöntemleri: Alıştırma ve Uygulama |
8 | Midtearm Review: Ending of interfaces | Preparing Presentation | Öğretim Yöntemleri: Alıştırma ve Uygulama |
9 | Studies on the shortcomings of the project in accordance with the received rave reviews | Design Works | Öğretim Yöntemleri: Alıştırma ve Uygulama, Soru-Cevap, Tartışma |
10 | 3rd Phase - Title Design for a Show on channel Designing a graphic animation for an actuel show or series show suits to the visual concept created for the channel | Research, Data Gethering | Öğretim Yöntemleri: Alıştırma ve Uygulama |
11 | 3rd Phase - Preparing storyboards | Design Works | Öğretim Yöntemleri: Alıştırma ve Uygulama |
12 | 3rd Phase - Design Process Through the AE Programme | Design Works | Öğretim Yöntemleri: Alıştırma ve Uygulama |
13 | 3rd Phase - Animating the visual arangemets 1 | Design Works | Öğretim Yöntemleri: Alıştırma ve Uygulama |
14 | 3rd Phase - Animating the visual arangemets 2 | Design Works | Öğretim Yöntemleri: Alıştırma ve Uygulama |
15 | End of the Project, rendering phase | Design Works | Öğretim Yöntemleri: Alıştırma ve Uygulama |
16 | Final Exam | Preparing the presentation | Ölçme Yöntemleri: Proje / Tasarım |
17 | Final Exam | Preparing the presentation | Ölçme Yöntemleri: Proje / Tasarım |
Student Workload - ECTS
Works | Number | Time (Hour) | Workload (Hour) |
---|---|---|---|
Course Related Works | |||
Class Time (Exam weeks are excluded) | 14 | 3 | 42 |
Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
Assesment Related Works | |||
Homeworks, Projects, Others | 1 | 2 | 2 |
Mid-term Exams (Written, Oral, etc.) | 1 | 5 | 5 |
Final Exam | 1 | 10 | 10 |
Total Workload (Hour) | 87 | ||
Total Workload / 25 (h) | 3,48 | ||
ECTS | 3 ECTS |