GRS424 Cinema and TV Graphics

3 ECTS - 2-1 Duration (T+A)- 8. Semester- 2.5 National Credit

Information

Code GRS424
Name Cinema and TV Graphics
Semester 8. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2.5 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör.Dr. MUSTAFA CAN KIZGINDEMİR


Course Goal

To gain the ability of animating the figurative elements beside the stable communication graphics in line with the time and space fiction which is organised with the computer programs. To organize the the flow of information through motion graphics animation in line with visual codes of corporate identity for TV screen.

Course Content

This course aims to use the correct techniques of animation production and timing information begins developing applications. Learn the basic principles of animation motion analysis of the mechanical movements. Gives technical information about film language.

Course Precondition

None

Resources

Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Chris Meyer and Trish Meyer, ISBN-10: 0240814150 Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, Mark Christiansen, ISBN-10: 032171962X

Notes

The After Effects Illusionist: All the Effects in One Complete Guide, Chad Perkins, ISBN-10: 0240818989


Course Learning Outcomes

Order Course Learning Outcomes
LO01 To acquire the practice of converting the idea to text, text to images in the process of synopsis through storyboard.
LO02 The create concept illustrations and graphic designs at digital platform.
LO03 Can transmit images to Ready-animation programs
LO04 Can animate designs in 2D and 3D platforms
LO05 Can add sounds and special effects to prepared animations.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Has knowledge about the basic elements and principles of Art and Design.
PLO02 Bilgi - Kuramsal, Olgusal Recognition of national/international artistic and cultural elements which can effect Graphic design practices. 2
PLO03 Bilgi - Kuramsal, Olgusal Identification of communication methods, communication elements and mass communication media 4
PLO04 Bilgi - Kuramsal, Olgusal Using research methods, techniques and dialectic to make access to information.
PLO05 Beceriler - Bilişsel, Uygulamalı It uses the basic principles of art and design such as color, hierarchy, size and scale. 5
PLO06 Beceriler - Bilişsel, Uygulamalı Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 4
PLO07 Beceriler - Bilişsel, Uygulamalı Using different materials, paints and technological tools in the process of design.
PLO08 Beceriler - Bilişsel, Uygulamalı Using the information of ther field with the practices of other diciplines. 3
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Have the skills to work effectively and take responsibility individually and in groups. 3
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Taking responsibility in the use of correct language when designing. 3
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Understands the importance of a planned, meticulous and disciplined design process.
PLO12 Yetkinlikler - Öğrenme Yetkinliği Gains the ability to read, understand and interpret what is read, and evaluate it with a critical approach.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Operating information and communication technologies effectively, both in learning process and design process. 3
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creating designs that serve its purpose, communicates successfully and reaches the target audience. 5
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Having the self-confidence and ability of communicating, written, orally and visually.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Have the ability to communicate well with colleagues, employers and individuals to whom they serve.
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Being competent in at least one foreign language to be able to understand and communicate in the field.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Being aware of the role and importance of graphic design in social life. 4
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. 3
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Prepares creative, original, economical, aesthetic alternative drafts for visual communication problems. 5


Week Plan

Week Topic Preparation Methods
1 Giving a brief about the future projects Researches Öğretim Yöntemleri:
Anlatım
2 Introduction to TV and broadcast graphics, review of the sample works, defination of graphic animation platforms Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama, Anlatım, Soru-Cevap
3 Project: TV and broadcast graphics 1st Phase - Logo Animation Project Determination for the genre of the channel, designing a logo for it. Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
4 1st Phase - Transfering stable logo to AE programe, animating as a promo graphics Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
5 2 Phase - interface animation for Broadcast Stream concept trials for the broadcast genre, to determine the color scale, and interface design works Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
6 2 Phase - Design process for the interface design Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
7 2 Phase - Animating Process at the AE programe Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
8 Midtearm Review: Ending of interfaces Preparing Presentation Öğretim Yöntemleri:
Alıştırma ve Uygulama
9 Studies on the shortcomings of the project in accordance with the received rave reviews Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama, Soru-Cevap, Tartışma
10 3rd Phase - Title Design for a Show on channel Designing a graphic animation for an actuel show or series show suits to the visual concept created for the channel Research, Data Gethering Öğretim Yöntemleri:
Alıştırma ve Uygulama
11 3rd Phase - Preparing storyboards Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
12 3rd Phase - Design Process Through the AE Programme Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
13 3rd Phase - Animating the visual arangemets 1 Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
14 3rd Phase - Animating the visual arangemets 2 Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
15 End of the Project, rendering phase Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
16 Final Exam Preparing the presentation Ölçme Yöntemleri:
Proje / Tasarım
17 Final Exam Preparing the presentation Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS