Information
Code | BDT242 |
Name | Character Design |
Term | 2022-2023 Academic Year |
Semester | 4. Semester |
Duration (T+A) | 1-1 (T-A) (17 Week) |
ECTS | 3 ECTS |
National Credit | 1 National Credit |
Teaching Language | Türkçe |
Level | Ön Lisans Dersi |
Type | Normal |
Mode of study | Yüz Yüze Öğretim |
Catalog Information Coordinator | Doç. Dr. BEKİR YİĞİT YILDIZ |
Course Instructor |
1 |
Course Goal / Objective
To teach character design and movement
Course Content
Characterization of character, coloration of character, characterization of character to the timeline panel
Course Precondition
There are no prerequisites for the course
Resources
lecture notes
Notes
adobe illustrator. kodlab publishing
Course Learning Outcomes
Order | Course Learning Outcomes |
---|---|
LO01 | Character design makes. |
LO02 | Transfer the character to the program. |
LO03 | designs body, head, arms and feet. |
LO04 | body, head, arm and feet makes the editing process |
LO05 | prepare the material to the character. |
LO06 | he/she can make character overlay. |
Relation with Program Learning Outcome
Order | Type | Program Learning Outcomes | Level |
---|---|---|---|
PLO01 | Bilgi - Kuramsal, Olgusal | Has sufficient theoretical knowledge in Computer Aided Design and Animation. | 3 |
PLO02 | Bilgi - Kuramsal, Olgusal | Students will be able to use theoretical and practical knowledge gained in Computer Aided Design and Animation. | 5 |
PLO03 | Bilgi - Kuramsal, Olgusal | Performs necessary design and laboratory studies in Computer Aided Design and Animation. | 5 |
PLO04 | Bilgi - Kuramsal, Olgusal | Use office programs and professional computer programs. | |
PLO05 | Bilgi - Kuramsal, Olgusal | Knows the concepts of design and animation. Have knowledge about basic design and animation and make basic applications. | 5 |
PLO06 | Yetkinlikler - Öğrenme Yetkinliği | Makes animations with basic animation methods | |
PLO07 | Yetkinlikler - Öğrenme Yetkinliği | Makes designs with two-dimensional design methods | 4 |
PLO08 | Yetkinlikler - Öğrenme Yetkinliği | Makes designs with three-dimensional design methods | |
PLO09 | Bilgi - Kuramsal, Olgusal | can design Web pages. | |
PLO10 | Yetkinlikler - Öğrenme Yetkinliği | Using basic theoretical knowledge about Modeling Techniques in applied fields. | 4 |
PLO11 | Bilgi - Kuramsal, Olgusal | Have basic theoretical knowledge about Internet Technology and design dynamic web pages. | |
PLO12 | Bilgi - Kuramsal, Olgusal | Have basic theoretical knowledge about Image Processing Techniques and use practical knowledge. | |
PLO13 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | The organization acts in accordance with Business and Social Ethical Values, | |
PLO14 | Yetkinlikler - Öğrenme Yetkinliği | Have the ability to analyze, interpret and evaluate information related to the field | |
PLO15 | Beceriler - Bilişsel, Uygulamalı | Demonstrates Understanding of Continuity of Learning Requirement, | |
PLO16 | Beceriler - Bilişsel, Uygulamalı | Possess theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resource on basic level based on qualifications gained at secondary education level. | |
PLO17 | Bilgi - Kuramsal, Olgusal | Develop solutions to the problems encountered by using the basic knowledge and skills acquired in the field. | |
PLO18 | Bilgi - Kuramsal, Olgusal | akes responsibility as a team member to solve complex unforeseen problems encountered in applications related to her field. | |
PLO19 | Beceriler - Bilişsel, Uygulamalı | Direct your education to a further education level in the same field or a profession of the same level |
Week Plan
Week | Topic | Preparation | Methods |
---|---|---|---|
1 | Character definition | There is no need for any preliminary work | Öğretim Yöntemleri: Anlatım |
2 | Vector illustration | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
3 | Character creation | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
4 | Character drawing | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
5 | usage of Color in character | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
6 | Color in character | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
7 | general application | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
8 | Mid-Term Exam | general topic repetition | Ölçme Yöntemleri: Yazılı Sınav |
9 | Texture information | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
10 | Texture design | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
11 | Texture and coating | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
12 | Character coating | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
13 | basics of Character modeling | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
14 | Character modeling | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
15 | General application | there is no need for any preparatory work | Öğretim Yöntemleri: Gösterip Yaptırma |
16 | Term Exams | exam preperation | Ölçme Yöntemleri: Yazılı Sınav |
17 | Term Exams | exam preperation | Ölçme Yöntemleri: Yazılı Sınav |
Student Workload - ECTS
Works | Number | Time (Hour) | Workload (Hour) |
---|---|---|---|
Course Related Works | |||
Class Time (Exam weeks are excluded) | 14 | 2 | 28 |
Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
Assesment Related Works | |||
Homeworks, Projects, Others | 1 | 2 | 2 |
Mid-term Exams (Written, Oral, etc.) | 1 | 6 | 6 |
Final Exam | 1 | 16 | 16 |
Total Workload (Hour) | 80 | ||
Total Workload / 25 (h) | 3,20 | ||
ECTS | 3 ECTS |