BDT242 Character Design

3 ECTS - 1-1 Duration (T+A)- 4. Semester- 1 National Credit

Information

Code BDT242
Name Character Design
Semester 4. Semester
Duration (T+A) 1-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 1 National Credit
Teaching Language Türkçe
Level Ön Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Doç. Dr. BEKİR YİĞİT YILDIZ


Course Goal

To teach character design and movement

Course Content

Characterization of character, coloration of character, characterization of character to the timeline panel

Course Precondition

There are no prerequisites for the course

Resources

lecture notes

Notes

adobe illustrator. kodlab publishing


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Character design makes.
LO02 Transfer the character to the program.
LO03 designs body, head, arms and feet.
LO04 body, head, arm and feet makes the editing process
LO05 prepare the material to the character.
LO06 he/she can make character overlay.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Has sufficient theoretical knowledge in Computer Aided Design and Animation. 3
PLO02 Bilgi - Kuramsal, Olgusal Students will be able to use theoretical and practical knowledge gained in Computer Aided Design and Animation. 5
PLO03 Bilgi - Kuramsal, Olgusal Performs necessary design and laboratory studies in Computer Aided Design and Animation. 5
PLO04 Bilgi - Kuramsal, Olgusal Use office programs and professional computer programs.
PLO05 Bilgi - Kuramsal, Olgusal Knows the concepts of design and animation. Have knowledge about basic design and animation and make basic applications. 5
PLO06 Yetkinlikler - Öğrenme Yetkinliği Makes animations with basic animation methods
PLO07 Yetkinlikler - Öğrenme Yetkinliği Makes designs with two-dimensional design methods 4
PLO08 Yetkinlikler - Öğrenme Yetkinliği Makes designs with three-dimensional design methods
PLO09 Bilgi - Kuramsal, Olgusal can design Web pages.
PLO10 Yetkinlikler - Öğrenme Yetkinliği Using basic theoretical knowledge about Modeling Techniques in applied fields. 4
PLO11 Bilgi - Kuramsal, Olgusal Have basic theoretical knowledge about Internet Technology and design dynamic web pages.
PLO12 Bilgi - Kuramsal, Olgusal Have basic theoretical knowledge about Image Processing Techniques and use practical knowledge.
PLO13 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği The organization acts in accordance with Business and Social Ethical Values,
PLO14 Yetkinlikler - Öğrenme Yetkinliği Have the ability to analyze, interpret and evaluate information related to the field
PLO15 Beceriler - Bilişsel, Uygulamalı Demonstrates Understanding of Continuity of Learning Requirement,
PLO16 Beceriler - Bilişsel, Uygulamalı Possess theoretical and practical knowledge supported by textbooks with updated information, practice equipments and other resource on basic level based on qualifications gained at secondary education level.
PLO17 Bilgi - Kuramsal, Olgusal Develop solutions to the problems encountered by using the basic knowledge and skills acquired in the field.
PLO18 Bilgi - Kuramsal, Olgusal akes responsibility as a team member to solve complex unforeseen problems encountered in applications related to her field.
PLO19 Beceriler - Bilişsel, Uygulamalı Direct your education to a further education level in the same field or a profession of the same level


Week Plan

Week Topic Preparation Methods
1 Character definition There is no need for any preliminary work Öğretim Yöntemleri:
Anlatım
2 Vector illustration there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
3 Character creation there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
4 Character drawing there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
5 usage of Color in character there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
6 Color in character there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
7 general application there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
8 Mid-Term Exam general topic repetition Ölçme Yöntemleri:
Yazılı Sınav
9 Texture information there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
10 Texture design there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
11 Texture and coating there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
12 Character coating there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
13 basics of Character modeling there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
14 Character modeling there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
15 application there is no need for any preparatory work Öğretim Yöntemleri:
Gösterip Yaptırma
16 Term Exams exam preperation Ölçme Yöntemleri:
Yazılı Sınav
17 Term Exams exam preperation Ölçme Yöntemleri:
Yazılı Sınav


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 2 28
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 6 6
Final Exam 1 16 16
Total Workload (Hour) 80
Total Workload / 25 (h) 3,20
ECTS 3 ECTS