CENG047 Computer Graphics and Imaging

6 ECTS - 3-0 Duration (T+A)- . Semester- 3 National Credit

Information

Code CENG047
Name Computer Graphics and Imaging
Semester . Semester
Duration (T+A) 3-0 (T-A) (17 Week)
ECTS 6 ECTS
National Credit 3 National Credit
Teaching Language Türkçe
Level Yüksek Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Mehmet SARIGÜL


Course Goal

The goal of a Computer Graphics and Imaging course is to introduce students to the fundamental principles, techniques, and algorithms used in generating and manipulating visual content in computer graphics and digital imaging. The course aims to provide students with a solid foundation in the field and enable them to understand, create, and manipulate digital images and graphics effectively.

Course Content

This course covers Introduction to Computer Graphics, 2D Graphics and Rasterization, 3D Graphics and Modeling, Viewing and Projection, Lighting and Shading, Texture Mapping, Ray Tracing and Global Illumination, Introduction to Digital Image Processing, Image Compression and Representation, Advanced Topics in Computer Graphics, Applications of Computer Graphics and Imaging, Ethical and Legal Considerations in Computer Graphics.

Course Precondition

Knowledge of basic programming, linear algebra, and probability theory.

Resources

Foley, J. D., Van Dam, A., Feiner, S. K., Hughes, J. F., & Phillips, R. L. (1994). Introduction to computer graphics (Vol. 55). Reading: Addison-Wesley.

Notes

Introduction to Computer Graphics and Imaging, CS148, Stanford School of Engineering


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Understanding of Computer Graphics Principles
LO02 Proficiency in Graphics Programming
LO03 Knowledge of 3D Modeling and Rendering
LO04 Ability to Manipulate and Process Digital Images
LO05 Application of Computer Graphics and Imaging Techniques


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal On the basis of the competencies gained at the undergraduate level, it has an advanced level of knowledge and understanding that provides the basis for original studies in the field of Computer Engineering. 3
PLO02 Bilgi - Kuramsal, Olgusal By reaching scientific knowledge in the field of engineering, he/she reaches the knowledge in depth and depth, evaluates, interprets and applies the information. 2
PLO03 Yetkinlikler - Öğrenme Yetkinliği Being aware of the new and developing practices of his / her profession and examining and learning when necessary. 2
PLO04 Yetkinlikler - Öğrenme Yetkinliği Constructs engineering problems, develops methods to solve them and applies innovative methods in solutions. 2
PLO05 Yetkinlikler - Öğrenme Yetkinliği Designs and applies analytical, modeling and experimental based researches, analyzes and interprets complex situations encountered in this process. 3
PLO06 Yetkinlikler - Öğrenme Yetkinliği Develops new and / or original ideas and methods, develops innovative solutions in system, part or process design. 2
PLO07 Beceriler - Bilişsel, Uygulamalı Has the skills of learning. 2
PLO08 Beceriler - Bilişsel, Uygulamalı Being aware of new and emerging applications of Computer Engineering examines and learns them if necessary. 3
PLO09 Beceriler - Bilişsel, Uygulamalı Transmits the processes and results of their studies in written or oral form in the national and international environments outside or outside the field of Computer Engineering.
PLO10 Beceriler - Bilişsel, Uygulamalı Has comprehensive knowledge about current techniques and methods and their limitations in Computer Engineering. 1
PLO11 Beceriler - Bilişsel, Uygulamalı Uses information and communication technologies at an advanced level interactively with computer software required by Computer Engineering. 2
PLO12 Bilgi - Kuramsal, Olgusal Observes social, scientific and ethical values in all professional activities. 2


Week Plan

Week Topic Preparation Methods
1 Introduction to computer graphics, graphics hardware, and software. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
2 Coordinate systems and transformations in 2D graphics. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
3 Drawing algorithms for lines, circles, and polygons. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
4 Clipping and windowing techniques in 2D graphics. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
5 Introduction to 3D graphics, 3D coordinate systems, and transformations. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
6 Polygonal modeling and representation in 3D graphics. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
7 Viewing transformations and camera models. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
8 Mid-Term Exam Ölçme Yöntemleri:
Yazılı Sınav
9 Perspective and orthographic projections. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
10 Lighting models and shading algorithms. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
11 Phong shading and Gouraud shading. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
12 Texture mapping techniques and texture filtering. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
13 Ray tracing principles and algorithms. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
14 Shadows, reflections, and refractions in ray tracing. Reading the lecture notes Öğretim Yöntemleri:
Anlatım
15 Review Reading the lecture notes Öğretim Yöntemleri:
Tartışma
16 Term Exams Ölçme Yöntemleri:
Yazılı Sınav
17 Term Exams Ölçme Yöntemleri:
Yazılı Sınav


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 5 70
Assesment Related Works
Homeworks, Projects, Others 0 0 0
Mid-term Exams (Written, Oral, etc.) 1 14 14
Final Exam 1 28 28
Total Workload (Hour) 154
Total Workload / 25 (h) 6,16
ECTS 6 ECTS