Information
Code | BTES303 |
Name | Educational Games and Gamification |
Term | 2024-2025 Academic Year |
Semester | 5. Semester |
Duration (T+A) | 2-0 (T-A) (17 Week) |
ECTS | 4 ECTS |
National Credit | 2 National Credit |
Teaching Language | Türkçe |
Level | Lisans Dersi |
Type | Normal |
Mode of study | Yüz Yüze Öğretim |
Catalog Information Coordinator | Dr. Öğr. Üyesi MEHMET CAN ŞAHİN |
Course Instructor |
Dr. Öğr. Üyesi MEHMET CAN ŞAHİN
(A Group)
(Ins. in Charge)
|
Course Goal / Objective
The aim of this course is; To give information about the concepts of game, educational game and gamification, the history of the game, psychology and behavioral theories, player types, reward types, entertainment types, game components, mechanics, motivation types, behavior models, gamification models and gamification measurements.
Course Content
Educational Game and Gamification, Introduction to the game; definitions and concepts related to game, educational game and gamification; game history, psychology and behavior theorems; player types; types of rewards; types of entertainment; individual and group games; game elements; game mechanics; game flow and motivation types; behavior cycles and models; gamification models; gamification measurements; sample game applications; Gamification designs on an educational subject with gamification cards
Course Precondition
none
Resources
Oyunların Gücü Adına!-Oyunlaştırma Bilimine Giriş Yazar: Ercan Altuğ Yılmaz
Notes
gamification-research.org
Course Learning Outcomes
Order | Course Learning Outcomes |
---|---|
LO01 | Explains the basic game and gamification concepts. |
LO02 | Lists the components of a game. |
LO03 | The game counts the types of players, prizes. |
LO04 | Know and explain the gamification models. |
LO05 | Makes a gamification design and reports |
Relation with Program Learning Outcome
Order | Type | Program Learning Outcomes | Level |
---|---|---|---|
PLO01 | Bilgi - Kuramsal, Olgusal | Knows and acts in accordance with the basic values, principles, laws, regulations and ethical rules required by the field of Computer and Instructional Technologies. | |
PLO02 | Beceriler - Bilişsel, Uygulamalı | Knows the basic principles of Mainstream theories, methods and techniques related to Learning and Teaching, Instructional Technologies, Information Technologies. | 4 |
PLO03 | Beceriler - Bilişsel, Uygulamalı | Selects and uses instructional technologies required by educational problems or activities. | |
PLO04 | Yetkinlikler - Alana Özgü Yetkinlik | Organizes activities for teaching the field of information technologies and develops appropriate teaching materials. | |
PLO05 | Beceriler - Bilişsel, Uygulamalı | Uses theoretical knowledge in computer and educational sciences for solution purposes in learning environments . | |
PLO06 | Yetkinlikler - Alana Özgü Yetkinlik | Identifies learning and teaching problems and designs solutions, selects and applies appropriate methods for this design. | |
PLO07 | Yetkinlikler - Alana Özgü Yetkinlik | Develops an individual proposal, a product or a set of processes for solving a problem in the field as an indicator of independent working skills and the ability to take responsibility. Takes responsibility in individual or team projects and effectively fulfills the task. | |
PLO08 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | It engages in learning and self-development activities in order to follow current problems and changes in our country and in the world, and to acquire the knowledge and skills that the society in the near future will require.. | |
PLO09 | Yetkinlikler - Öğrenme Yetkinliği | She undertakes new learning tasks in new situations and, when faced with a learning problem, applies problem solving that will lead her and her team to success on the basis of scientific and ethical values. | |
PLO10 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Establishes effective and healthy communication with students, teachers, school management, families and individuals in the study group. It takes responsibility for the dissemination and distribution of developments in the field at the local or national level. | 5 |
PLO11 | Bilgi - Kuramsal, Olgusal | Acting on the basis of scientific and ethical values in its works, it supports the protection and learning of these values. | |
PLO12 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | It carries the relevant developments in other fields to the field of instructional technologies. It creates and maintains an efficient collaborative working environment in cooperation with stakeholders. | |
PLO13 | Yetkinlikler - Alana Özgü Yetkinlik | Has the knowledge of software and hardware to teach Information and Communication Technologies courses and support other teachers; uses information and communication technologies and communicates using these technologies. | 4 |
PLO14 | Beceriler - Bilişsel, Uygulamalı | Within the scope of instructional technologies, it produces individual and group projects to solve the current problems of society. | 4 |
PLO15 | Yetkinlikler - Öğrenme Yetkinliği | In order to access information, it conducts resource research and uses up-to-date information sources, evaluates the accuracy and timeliness of the information obtained from different sources. | |
PLO16 | Yetkinlikler - Öğrenme Yetkinliği | He has the skills of learning to learn, critical thinking and creative thinking. | |
PLO17 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Works effectively individually and in interdisciplinary groups. | |
PLO18 | Yetkinlikler - Alana Özgü Yetkinlik | Learns and uses emerging new technologies; In accordance with the basics of instructional technologies, it prepares content compatible with these new environments and presents it in a way that is effective in learning. | |
PLO19 | Yetkinlikler - Alana Özgü Yetkinlik | Knows distance learning theories and uses mainstream distance learning applications, media, tools, platforms and technologies for learning and teaching purposes. | 4 |
PLO20 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Follows the information in the field and communicates with colleagues by using a foreign language at least at the European Language portfolio B1 level. | 3 |
Week Plan
Week | Topic | Preparation | Methods |
---|---|---|---|
1 | Introduction to the course, syllabus, informing about the presentation and processing of the course | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım |
2 | Game and gamification in education | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
3 | definitions and concepts related to educational game and gamification; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap, Tartışma |
4 | Gamification examples from different disciplines | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
5 | Examples of gamification in education | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
6 | player types; types of rewards; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
7 | game psychology and behavior theorems; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
8 | Mid-Term Exam | examination of the course-related topics from the source book and lecture notes | Ölçme Yöntemleri: Yazılı Sınav |
9 | behavior cycles and models; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap, Tartışma |
10 | individual and group games; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
11 | game elements; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Soru-Cevap |
12 | game mechanics; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Soru-Cevap |
13 | game flow and motivation types; | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
14 | gamification models | examination of the course-related topics from the source book and lecture notes | Öğretim Yöntemleri: Anlatım, Soru-Cevap |
15 | Gamification designs on an educational subject. project presentations. | examination of the course-related topics from the source book and lecture notes | Ölçme Yöntemleri: Proje / Tasarım |
16 | Term Exams | examination of the course-related topics from the source book and lecture notes | Ölçme Yöntemleri: Yazılı Sınav |
17 | Term Exams | examination of the course-related topics from the source book and lecture notes | Ölçme Yöntemleri: Yazılı Sınav |
Student Workload - ECTS
Works | Number | Time (Hour) | Workload (Hour) |
---|---|---|---|
Course Related Works | |||
Class Time (Exam weeks are excluded) | 14 | 2 | 28 |
Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
Assesment Related Works | |||
Homeworks, Projects, Others | 1 | 0 | 0 |
Mid-term Exams (Written, Oral, etc.) | 1 | 8 | 8 |
Final Exam | 1 | 24 | 24 |
Total Workload (Hour) | 88 | ||
Total Workload / 25 (h) | 3,52 | ||
ECTS | 4 ECTS |