GRS424 Cinema and TV Graphics

3 ECTS - 2-1 Duration (T+A)- 8. Semester- 2.5 National Credit

Information

Code GRS424
Name Cinema and TV Graphics
Term 2024-2025 Academic Year
Semester 8. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2.5 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör.Dr. MUSTAFA CAN KIZGINDEMİR
Course Instructor Öğr. Gör. BURÇAK SALMAN (A Group) (Ins. in Charge)


Course Goal / Objective

To gain the ability of animating the figurative elements beside the stable communication graphics in line with the time and space fiction which is organised with the computer programs. To organize the the flow of information through motion graphics animation in line with visual codes of corporate identity for TV screen.

Course Content

This course aims to use the correct techniques of animation production and timing information begins developing applications. Learn the basic principles of animation motion analysis of the mechanical movements. Gives technical information about film language.

Course Precondition

None

Resources

Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Chris Meyer and Trish Meyer, ISBN-10: 0240814150 Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, Mark Christiansen, ISBN-10: 032171962X

Notes

The After Effects Illusionist: All the Effects in One Complete Guide, Chad Perkins, ISBN-10: 0240818989


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Synopsis describes the storyboarding process.
LO02 During the design process, an idea is written as a text.
LO03 Organizes the design idea as a storyboard.
LO04 Designs the developed ideas by converting them from text to visual.
LO05 Applies ready-made visuals in animation programs.
LO06 Examines the effects of sound and special effects in animations.
LO07 It animates designs in 2 and 3 dimensional environments.
LO08 Creates concept illustrations and graphic designs in computer environment.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Defines and explains the basic elements and principles of art and design.
PLO02 Bilgi - Kuramsal, Olgusal Analyses national and international artistic and cultural elements that may affect graphic design applications.
PLO03 Bilgi - Kuramsal, Olgusal Defines and compares mass communication media, communication methods and communication elements. 4
PLO04 Bilgi - Kuramsal, Olgusal Defines and applies research, information retrieval and critical thinking methods.
PLO05 Beceriler - Bilişsel, Uygulamalı Applies the principles of colour, hierarchy, size and scale of art and design in the design process. 5
PLO06 Beceriler - Bilişsel, Uygulamalı Follows technological developments in visual communication and applies them in design processes.
PLO07 Beceriler - Bilişsel, Uygulamalı Uses different materials, paints and technological tools and equipment consciously in the design process.
PLO08 Beceriler - Bilişsel, Uygulamalı Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. 3
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Takes an active role in individual and group work and fulfils its responsibilities. 3
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Provides consistency in written and visual communication by using grammar correctly.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Develops and applies a planned, meticulous and disciplined working approach in the design process.
PLO12 Yetkinlikler - Öğrenme Yetkinliği Understands, interprets and critically evaluates the texts they read.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Uses information and communication technologies effectively and consciously in learning and design processes.
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creates effective and functional designs that reach the target audience. 5
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses oral, written and visual communication skills effectively.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services.
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses foreign language skills to follow the developments in the field and communicate at professional level.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Develops design approaches sensitive to social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Analyses the place and effects of graphic design profession in social life.
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches.
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Produces creative, original, economic and aesthetic solutions for visual communication problems. 5


Week Plan

Week Topic Preparation Methods
1 Giving a brief about the future projects Researches Öğretim Yöntemleri:
Anlatım
2 Introduction to TV and broadcast graphics, review of the sample works, defination of graphic animation platforms Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama, Anlatım, Soru-Cevap
3 Project: TV and broadcast graphics 1st Phase - Logo Animation Project Determination for the genre of the channel, designing a logo for it. Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
4 1st Phase - Transfering stable logo to AE programe, animating as a promo graphics Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
5 2 Phase - interface animation for Broadcast Stream concept trials for the broadcast genre, to determine the color scale, and interface design works Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
6 2 Phase - Design process for the interface design Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
7 2 Phase - Animating Process at the AE programe Design Sketches Öğretim Yöntemleri:
Alıştırma ve Uygulama
8 Midtearm Review: Ending of interfaces Preparing Presentation Ölçme Yöntemleri:
Proje / Tasarım
9 Studies on the shortcomings of the project in accordance with the received rave reviews Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama, Soru-Cevap, Tartışma
10 3rd Phase - Title Design for a Show on channel Designing a graphic animation for an actuel show or series show suits to the visual concept created for the channel Research, Data Gethering Öğretim Yöntemleri:
Alıştırma ve Uygulama
11 3rd Phase - Preparing storyboards Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
12 3rd Phase - Design Process Through the AE Programme Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
13 3rd Phase - Animating the visual arangemets 1 Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
14 3rd Phase - Animating the visual arangemets 2 Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
15 End of the Project, rendering phase Design Works Öğretim Yöntemleri:
Alıştırma ve Uygulama
16 Final Exam Preparing the presentation Ölçme Yöntemleri:
Proje / Tasarım
17 Final Exam Preparing the presentation Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS

Update Time: 19.02.2025 12:36