Information
| Unit | FACULTY OF FINE ARTS |
| GRAPHIC PR. | |
| Code | GRA314 |
| Name | Illustration 3 |
| Term | 2025-2026 Academic Year |
| Semester | 6. Semester |
| Duration (T+A) | 2-2 (T-A) (17 Week) |
| ECTS | 4 ECTS |
| National Credit | 3 National Credit |
| Teaching Language | Türkçe |
| Level | Lisans Dersi |
| Type | Normal |
| Label | VK Vocational Knowledge Courses C Compulsory |
| Mode of study | Yüz Yüze Öğretim |
| Catalog Information Coordinator | Öğr. Gör. BURÇAK SALMAN |
| Course Instructor |
Dr. Öğr. Üyesi CİHANGİR EKER
(Bahar)
(A Group)
(Ins. in Charge)
|
Course Goal / Objective
The aim of this course is to develop and reinforce three-dimensional thinking in the creation of illustrations. A goal-oriented process will be followed by designing illustrations in a voxel style through applications suitable for three-dimensional design in a digital environment.
Course Content
In this course, information and sample works on voxel art, a three-dimensional digital production technique, will be examined, and instruction will be given on the use of cubes in three-dimensional modeling, as well as on color and lighting. Subsequently, voxel illustrations will be produced as part of the projects throughout the semester.
Course Precondition
None
Resources
Zegen, Lawrence, The Fundamentals of Illustration, 2005. Walton, Roger, The Big Book of Illustration Ideas, 2009. Loomis, Andrew, Creative illustration, 2012. Gregory, Danny, An Illustrated Life, Drawing Inspiration from the Private Sketchbooks of Artists, Illustrators and Designers, 2008. Bautista, Traci, Doodles Unleashed, Mixed-Media Techniques for Doodling, 2012
Notes
Ünlüer Çimen, A. A. (2017). Bir Sanat Dalı Olarak Piksel Sanatının Kimlik ve Temsil Sorunları. İnönü Üniversitesi Sanat ve Tasarım Dergisi, 7(15), 211-223. Okan, O. (2021). Retro Kavramı Bağlamında 2 Boyutlu Piksel Sanatta Estetik Algısı. İstanbul Aydın Üniversitesi Güzel Sanatlar Fakültesi Dergisi, 7(14), 179-187. Sayın, S. (2023). 2D bağımsız oyunlarda görsel dil ve animasyonun rolü. Akademik Sanat(19), 124-139. Tokgöz Gün, F. (2021). Piksel sanatının grafik tasarım eserlerindeki yeri. Academic Social Resources Journal. Can, K. Y., & Ayçe, M. T. (2024). 2 Boyutlu Oyun Tasarımında Piksel Sanat Kullanımı. Premium E-Journal of Social Sciences (PEJOSS), 8(47), 1352–1358.
Course Learning Outcomes
| Order | Course Learning Outcomes |
|---|---|
| LO01 | Makes original drawings with a digital tablet and laptop. |
| LO02 | Distinguishes digital color management and palette creation. |
| LO03 | Obtains organic and mechanical textures with digital illustration techniques and designs her drawing by dimensioning it. |
| LO04 | Gains experience in creating three-dimensional digital designs. |
| LO05 | Distinguishes general knowledge about the fields and techniques of illustration. |
Relation with Program Learning Outcome
| Order | Type | Program Learning Outcomes | Level |
|---|---|---|---|
| PLO01 | Bilgi - Kuramsal, Olgusal | Defines and explains the basic elements and principles of art and design. | 5 |
| PLO02 | Bilgi - Kuramsal, Olgusal | Analyses national and international artistic and cultural elements that may affect graphic design applications. | 4 |
| PLO03 | Bilgi - Kuramsal, Olgusal | Defines and compares mass communication media, communication methods and communication elements. | 2 |
| PLO04 | Bilgi - Kuramsal, Olgusal | Defines and applies research, information retrieval and critical thinking methods. | 5 |
| PLO05 | Beceriler - Bilişsel, Uygulamalı | Applies the principles of colour, hierarchy, size and scale of art and design in the design process. | 5 |
| PLO06 | Beceriler - Bilişsel, Uygulamalı | Follows technological developments in visual communication and applies them in design processes. | 3 |
| PLO07 | Beceriler - Bilişsel, Uygulamalı | Uses different materials, paints and technological tools and equipment consciously in the design process. | 5 |
| PLO08 | Beceriler - Bilişsel, Uygulamalı | Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. | 3 |
| PLO09 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Takes an active role in individual and group work and fulfils its responsibilities. | 4 |
| PLO10 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Provides consistency in written and visual communication by using grammar correctly. | |
| PLO11 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Develops and applies a planned, meticulous and disciplined working approach in the design process. | 5 |
| PLO12 | Yetkinlikler - Öğrenme Yetkinliği | Understands, interprets and critically evaluates the texts they read. | |
| PLO13 | Yetkinlikler - Öğrenme Yetkinliği | Uses information and communication technologies effectively and consciously in learning and design processes. | 5 |
| PLO14 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Creates effective and functional designs that reach the target audience. | 5 |
| PLO15 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Uses oral, written and visual communication skills effectively. | 3 |
| PLO16 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services. | |
| PLO17 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Uses foreign language skills to follow the developments in the field and communicate at professional level. | 2 |
| PLO18 | Yetkinlikler - Alana Özgü Yetkinlik | Develops design approaches sensitive to social, cultural, scientific and artistic values. | 3 |
| PLO19 | Yetkinlikler - Alana Özgü Yetkinlik | Analyses the place and effects of graphic design profession in social life. | 2 |
| PLO20 | Yetkinlikler - Alana Özgü Yetkinlik | Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches. | 4 |
| PLO21 | Yetkinlikler - Alana Özgü Yetkinlik | Produces creative, original, economic and aesthetic solutions for visual communication problems. | 5 |
Week Plan
| Week | Topic | Preparation | Methods |
|---|---|---|---|
| 1 | Presentation of information related to three-dimensional modeling and voxel art. | Review of the sample works | Öğretim Yöntemleri: Soru-Cevap, Gösteri |
| 2 | Introduction to voxel-based three-dimensional production and carrying out initial exercises. | Illustration sketches | Öğretim Yöntemleri: Gösteri, Gösterip Yaptırma |
| 3 | Drawing on the model of the organic object to work. | Illustration sketches | Öğretim Yöntemleri: Anlatım, Alıştırma ve Uygulama |
| 4 | Continue with the project's details. | Design works | Öğretim Yöntemleri: Anlatım, Alıştırma ve Uygulama, Gösterip Yaptırma |
| 5 | “Continuation of the production of three-dimensional organic objects. | Illustration sketches | Öğretim Yöntemleri: Anlatım, Alıştırma ve Uygulama, Beyin Fırtınası, Grup Çalışması |
| 6 | Evaluation of the produced organic objects and design of simple inorganic forms. | Design works | Öğretim Yöntemleri: Beyin Fırtınası, Proje Temelli Öğrenme , Bireysel Çalışma |
| 7 | Continuation of inorganic form design and evaluation of the produced objects. | Illustration sketches | Öğretim Yöntemleri: Proje Temelli Öğrenme , Problem Çözme, Bireysel Çalışma |
| 8 | Midterm Review: Deadline fort he 1st project | Design works | Ölçme Yöntemleri: Performans Değerlendirmesi |
| 9 | Providing information about the new project and creating preliminary sketches. | Design works | Öğretim Yöntemleri: Tartışma, Bireysel Çalışma, Benzetim |
| 10 | Three-dimensional object production for the second project. | Sketches | Öğretim Yöntemleri: Tartışma, Gösterip Yaptırma, Örnek Olay |
| 11 | Evaluation of three-dimensional object productions and creation of new objects. | Illustration sketches | Öğretim Yöntemleri: Örnek Olay |
| 12 | Three-dimensional character productions. | Illustration sketches | Öğretim Yöntemleri: Örnek Olay, Problem Çözme |
| 13 | Evaluation of three-dimensional characters and implementation of corrections. | Design works | Öğretim Yöntemleri: Örnek Olay, Problem Çözme |
| 14 | Creation of a three-dimensional voxel world. | Illustration sketches | Öğretim Yöntemleri: Problem Çözme |
| 15 | Evaluation of the three-dimensional voxel world and making corrections. | Design works | Öğretim Yöntemleri: Problem Çözme |
| 16 | Deadline fort he 2nd project | Design works | Ölçme Yöntemleri: Proje / Tasarım |
| 17 | Final exam | Design works | Ölçme Yöntemleri: Proje / Tasarım |
Assessment (Exam) Methods and Criteria
| Assessment Type | Midterm / Year Impact | End of Term / End of Year Impact |
|---|---|---|
| General Assessment | ||
| Midterm / Year Total | 0 | 0 |
| 1. Final Exam | - | 100 |
| Grand Total | - | 100 |
Student Workload - ECTS
| Works | Number | Time (Hour) | Workload (Hour) |
|---|---|---|---|
| Course Related Works | |||
| Class Time (Exam weeks are excluded) | 14 | 4 | 56 |
| Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
| Assesment Related Works | |||
| Homeworks, Projects, Others | 0 | 0 | 0 |
| Mid-term Exams (Written, Oral, etc.) | 1 | 8 | 8 |
| Final Exam | 1 | 16 | 16 |
| Total Workload (Hour) | 108 | ||
| Total Workload / 25 (h) | 4,32 | ||
| ECTS | 4 ECTS | ||