CENG026 Design Patterns

6 ECTS - 3-0 Duration (T+A)- 2. Semester- 3 National Credit

Information

Unit INSTITUTE OF NATURAL AND APPLIED SCIENCES
COMPUTER ENGINEERING (MASTER) (WITH THESIS) (ENGLISH)
Code CENG026
Name Design Patterns
Term 2018-2019 Academic Year
Term Spring
Duration (T+A) 3-0 (T-A) (17 Week)
ECTS 6 ECTS
National Credit 3 National Credit
Teaching Language İngilizce
Level Belirsiz
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Doç. Dr. SERKAN KARTAL
Course Instructor
The current term course schedule has not been prepared yet.


Course Goal / Objective

Students will train in identifying and evaluating design decisions made by others, evaluate the consequences of design decisions and learn the relationship between design principles, design patterns and application domains.

Course Content

Design patterns represent techniques to identify common problems that have common solutions in object-oriented applications in the form of design patterns. Design principles, and the patterns listed in the literature, will be approached during lectures. Students will train in identifying and evaluating design decisions made by others, evaluate the consequences of design decisions, and application domains.

Course Precondition

Resources

Notes



Course Learning Outcomes

Order Course Learning Outcomes
LO01 Describe what design patterns are and how they can be used
LO02 Explain possibilities and limitations of basic design patterns
LO03 Apply design patterns to create object-oriented programmes that are simple to modify
LO04 Identify implemented design patterns


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 - On the basis of the competencies gained at the undergraduate level, it has an advanced level of knowledge and understanding that provides the basis for original studies in the field of Computer Engineering.
PLO02 - By reaching scientific knowledge in the field of engineering, he/she reaches the knowledge in depth and depth, evaluates, interprets and applies the information.
PLO03 - Being aware of the new and developing practices of his / her profession and examining and learning when necessary.
PLO04 - Constructs engineering problems, develops methods to solve them and applies innovative methods in solutions.
PLO05 - Designs and applies analytical, modeling and experimental based researches, analyzes and interprets complex situations encountered in this process.
PLO06 - Develops new and / or original ideas and methods, develops innovative solutions in system, part or process design.
PLO07 - Has the skills of learning.
PLO08 - Being aware of new and emerging applications of Computer Engineering examines and learns them if necessary.
PLO09 - Transmits the processes and results of their studies in written or oral form in the national and international environments outside or outside the field of Computer Engineering.
PLO10 - Has comprehensive knowledge about current techniques and methods and their limitations in Computer Engineering.
PLO11 - Uses information and communication technologies at an advanced level interactively with computer software required by Computer Engineering.
PLO12 - Observes social, scientific and ethical values in all professional activities.


Week Plan

Week Topic Preparation Methods
1 Course Introduction, Software Processes and Models Overview Reading related chapter in lecture notes
2 UML Overview. Reading related chapter in lecture notes
3 Object Oriented Methodology and Fundamentals Reading related chapter in lecture notes
4 SOLID Design Principles Reading related chapter in lecture notes
5 Observer Design Pattern Reading related chapter in lecture notes
6 Decorator Design Pattern Reading related chapter in lecture notes
7 Factory Design Pattern Reading related chapter in lecture notes
8 Mid-Term Exam Study to lecture notes and applications
9 Singleton Design Pattern Reading related chapter in lecture notes
10 Command Design Pattern Reading related chapter in lecture notes
11 Adapter and Facade Design Patterns Reading related chapter in lecture notes
12 Template Design Pattern Reading related chapter in lecture notes
13 Iterator and Composite Design Patterns Reading related chapter in lecture notes
14 State Design Pattern Reading related chapter in lecture notes
15 Proxy Design Pattern Reading related chapter in lecture notes
16 Term Exams Study to lecture notes and applications
17 Term Exams Study to lecture notes and applications

Update Time: 10.01.2019 09:44