GRS218 Computer Aided Design 2

4 ECTS - 2-2 Duration (T+A)- 4. Semester- 3 National Credit

Information

Code GRS218
Name Computer Aided Design 2
Semester 4. Semester
Duration (T+A) 2-2 (T-A) (17 Week)
ECTS 4 ECTS
National Credit 3 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. DERVİŞ İLKER GÜL


Course Goal

Continuously improving and evolving technology, graphics-based computer programs and computer equipment with a variety of graphic design makes it easy to work in the field. Using the techniques of designs and patterns that make up the basic design of the student, taking advantage of the software and hardware design and development aimed able to transfer to a computer.

Course Content

Basic drawing techniques, Basic design knowledge, Graph-based computer programs and applications.

Course Precondition

None

Resources

Weill, A. (2007). Graphic design. Istanbul, Yapı Kredi Publications Twemlow, A. (2008). What is Graphic Design for? Istanbul, Feed Publication. Barber, B. (2007). Secrets of Drawing, Advanced Charcoal Techniques, Mira Publishing. Ucar, T.F. (2004). Visual Communication and Graphic Design. Istanbul, Revolution Bookstore. Öztuna, H. Y. (2007). Basic Design in Visual Communication, Tibyan Publishing.

Notes

Weill, A. (2007). Graphic design. Istanbul, Yapı Kredi Publications Twemlow, A. (2008). What is Graphic Design for? Istanbul, Feed Publication. Barber, B. (2007). Secrets of Drawing, Advanced Charcoal Techniques, Mira Publishing. Ucar, T.F. (2004). Visual Communication and Graphic Design. Istanbul, Revolution Bookstore. Öztuna, H. Y. (2007). Basic Design in Visual Communication, Tibyan Publishing.


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Learn how to use the theoretical and practical design information.
LO02 Migrating application design, learn to take advantage of computer hardware and software.
LO03 Linear, pixel-based, and with the help of computer programs for editing purposes and to finalize the design that you can transfer the digital environment to learn.
LO04 Design to learn to solve difficulties encountered in implementing the digital environment.
LO05 The application of theoretical knowledge (practical) information matching the learned.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Has knowledge about the basic elements and principles of Art and Design. 3
PLO02 Bilgi - Kuramsal, Olgusal Recognition of national/international artistic and cultural elements which can effect Graphic design practices.
PLO03 Bilgi - Kuramsal, Olgusal Identification of communication methods, communication elements and mass communication media 3
PLO04 Bilgi - Kuramsal, Olgusal Using research methods, techniques and dialectic to make access to information. 3
PLO05 Beceriler - Bilişsel, Uygulamalı It uses the basic principles of art and design such as color, hierarchy, size and scale. 3
PLO06 Beceriler - Bilişsel, Uygulamalı Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 5
PLO07 Beceriler - Bilişsel, Uygulamalı Using different materials, paints and technological tools in the process of design.
PLO08 Beceriler - Bilişsel, Uygulamalı Using the information of ther field with the practices of other diciplines. 3
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Have the skills to work effectively and take responsibility individually and in groups. 2
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Taking responsibility in the use of correct language when designing. 2
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Understands the importance of a planned, meticulous and disciplined design process. 5
PLO12 Yetkinlikler - Öğrenme Yetkinliği Gains the ability to read, understand and interpret what is read, and evaluate it with a critical approach.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Operating information and communication technologies effectively, both in learning process and design process. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creating designs that serve its purpose, communicates successfully and reaches the target audience. 4
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Having the self-confidence and ability of communicating, written, orally and visually.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Have the ability to communicate well with colleagues, employers and individuals to whom they serve. 3
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Being competent in at least one foreign language to be able to understand and communicate in the field.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. 3
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Being aware of the role and importance of graphic design in social life. 3
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. 3
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Prepares creative, original, economical, aesthetic alternative drafts for visual communication problems. 5


Week Plan

Week Topic Preparation Methods
1 Giving information about the operational plan of the course and semester. Notification of resources. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
2 The first project on the classroom discussion - brainstorming. Elaboration of the project by each student. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Beyin Fırtınası
3 Basic knowledge of graphic design and use of technical information acquired in the early sketches for the project to work. Discussion of the evaluation of the sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
4 Use of basic knowledge of graphic design sketches Review: Composition, color, texture, semantic integrity, and functionality issues such as typography, through the examination of sketches method of classroom discussion. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
5 Vector of the project, with the help of computer programs based on pixels and layout be computerized. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
6 Transfer of the project to the computer environment by means of computer programs for vector, pixel and layout (continued). Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
7 Part of the finalization of the project is transferred to the computer. Analysis of the project. Classroom discussion / evaluation study. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
8 Mid-Term Review Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
9 Reproduction of the project work. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
10 Giving information about the second project. Work brainstorming discussion. Project to sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Tartışma, Beyin Fırtınası
11 Transfer of the second project to the computer environment with the aid of vector, pixel based and editing programs. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
12 Converting and applying the second project to the computer environment with the aid of vector, pixel based and editing programs. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
13 Giving information about the third project. Work brainstorming discussion. Project to sketches. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama, Beyin Fırtınası, Tartışma
14 Vector, pixel-based, and with the help of programs aimed at regulating the transfer of the project to a computer. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
15 Vector, pixel-based and aimed at regulating the transposition and implementation of programs to the computer with the help of the conclusion of the project. Practice, designing Öğretim Yöntemleri:
Anlatım, Alıştırma ve Uygulama
16 Term Exams Practice, designing Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Practice, designing Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 4 56
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 0 0 0
Mid-term Exams (Written, Oral, etc.) 1 8 8
Final Exam 1 16 16
Total Workload (Hour) 108
Total Workload / 25 (h) 4,32
ECTS 4 ECTS