Information
Code | GRS226 |
Name | Digital Game Design 1 |
Term | 2022-2023 Academic Year |
Semester | 4. Semester |
Duration (T+A) | 2-1 (T-A) (17 Week) |
ECTS | 3 ECTS |
National Credit | 2 National Credit |
Teaching Language | Türkçe |
Level | Lisans Dersi |
Type | Normal |
Mode of study | Yüz Yüze Öğretim |
Catalog Information Coordinator | Öğr. Gör. BURÇAK SALMAN |
Course Instructor |
Öğr. Gör. BURÇAK SALMAN
(A Group)
(Ins. in Charge)
|
Course Goal / Objective
This course is digital game design and provides practical and theoretical knowledge for the analysis of these games.
Course Content
Production of graphic interface and background works in Game Designs
Course Precondition
None
Resources
Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber
Notes
Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber
Course Learning Outcomes
Order | Course Learning Outcomes |
---|---|
LO01 | Students gain experience in Problem solving |
LO02 | Students gain knowledge about basic Programming Concepts and current developments. |
LO03 | Students will have the ability to identify and analyze types of games. |
LO04 | Analog game design students learn the workings of the process. |
LO05 | Students will gain the ability to design analog games. |
Relation with Program Learning Outcome
Order | Type | Program Learning Outcomes | Level |
---|---|---|---|
PLO01 | Bilgi - Kuramsal, Olgusal | Has knowledge about the basic elements and principles of Art and Design. | 4 |
PLO02 | Bilgi - Kuramsal, Olgusal | Recognition of national/international artistic and cultural elements which can effect Graphic design practices. | 4 |
PLO03 | Bilgi - Kuramsal, Olgusal | Identification of communication methods, communication elements and mass communication media | 5 |
PLO04 | Bilgi - Kuramsal, Olgusal | Using research methods, techniques and dialectic to make access to information. | |
PLO05 | Beceriler - Bilişsel, Uygulamalı | It uses the basic principles of art and design such as color, hierarchy, size and scale. | 4 |
PLO06 | Beceriler - Bilişsel, Uygulamalı | Following and using the current applications, innovations and technological devolopments in line with the visual communication world. | 3 |
PLO07 | Beceriler - Bilişsel, Uygulamalı | Using different materials, paints and technological tools in the process of design. | 5 |
PLO08 | Beceriler - Bilişsel, Uygulamalı | Using the information of ther field with the practices of other diciplines. | 4 |
PLO09 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Have the skills to work effectively and take responsibility individually and in groups. | 4 |
PLO10 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Taking responsibility in the use of correct language when designing. | |
PLO11 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Understands the importance of a planned, meticulous and disciplined design process. | 5 |
PLO12 | Yetkinlikler - Öğrenme Yetkinliği | Gains the ability to read, understand and interpret what is read, and evaluate it with a critical approach. | |
PLO13 | Yetkinlikler - Öğrenme Yetkinliği | Operating information and communication technologies effectively, both in learning process and design process. | 5 |
PLO14 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Creating designs that serve its purpose, communicates successfully and reaches the target audience. | 5 |
PLO15 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Having the self-confidence and ability of communicating, written, orally and visually. | |
PLO16 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Have the ability to communicate well with colleagues, employers and individuals to whom they serve. | 3 |
PLO17 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Being competent in at least one foreign language to be able to understand and communicate in the field. | 5 |
PLO18 | Yetkinlikler - Alana Özgü Yetkinlik | Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values. | |
PLO19 | Yetkinlikler - Alana Özgü Yetkinlik | Being aware of the role and importance of graphic design in social life. | 4 |
PLO20 | Yetkinlikler - Alana Özgü Yetkinlik | Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession. | |
PLO21 | Yetkinlikler - Alana Özgü Yetkinlik | Prepares creative, original, economical, aesthetic alternative drafts for visual communication problems. | 4 |
Week Plan
Week | Topic | Preparation | Methods |
---|---|---|---|
1 | The game and play the game | sample inspection, application and research | Öğretim Yöntemleri: Anlatım, Proje Temelli Öğrenme |
2 | The effects of play in human development | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
3 | Game brands and types | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
4 | Brands and game reviews | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
5 | The building blocks of the games | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
6 | Player experience | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
7 | Assessment project 1 | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme |
8 | Mid-Term Review | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme |
9 | luck factor | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
10 | Game tests 1 | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım |
11 | Game tests 2 | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım |
12 | Final Project Presentations 1 | design effort | Öğretim Yöntemleri: Proje Temelli Öğrenme |
13 | Final Project Presentations 2 | design effort | Öğretim Yöntemleri: Proje Temelli Öğrenme |
14 | Final Project Presentations 3 | design effort | Öğretim Yöntemleri: Proje Temelli Öğrenme |
15 | final | Final Project Presentations | Öğretim Yöntemleri: Proje Temelli Öğrenme |
16 | Term Exams | Final Project Presentations | Ölçme Yöntemleri: Proje / Tasarım |
17 | Term Exams | Final Project Presentations | Ölçme Yöntemleri: Proje / Tasarım |
Student Workload - ECTS
Works | Number | Time (Hour) | Workload (Hour) |
---|---|---|---|
Course Related Works | |||
Class Time (Exam weeks are excluded) | 14 | 3 | 42 |
Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
Assesment Related Works | |||
Homeworks, Projects, Others | 1 | 2 | 2 |
Mid-term Exams (Written, Oral, etc.) | 1 | 5 | 5 |
Final Exam | 1 | 10 | 10 |
Total Workload (Hour) | 87 | ||
Total Workload / 25 (h) | 3,48 | ||
ECTS | 3 ECTS |