GRS226 Digital Game Design 1

3 ECTS - 2-1 Duration (T+A)- 4. Semester- 2 National Credit

Information

Code GRS226
Name Digital Game Design 1
Semester 4. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. BURÇAK SALMAN


Course Goal

This course is digital game design and provides practical and theoretical knowledge for the analysis of these games.

Course Content

Production of graphic interface and background works in Game Designs

Course Precondition

None

Resources

Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber

Notes

Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Students gain experience in Problem solving
LO02 Students gain knowledge about basic Programming Concepts and current developments.
LO03 Students will have the ability to identify and analyze types of games.
LO04 Analog game design students learn the workings of the process.
LO05 Students will gain the ability to design analog games.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Has knowledge about the basic elements and principles of Art and Design. 4
PLO02 Bilgi - Kuramsal, Olgusal Recognition of national/international artistic and cultural elements which can effect Graphic design practices. 4
PLO03 Bilgi - Kuramsal, Olgusal Identification of communication methods, communication elements and mass communication media 5
PLO04 Bilgi - Kuramsal, Olgusal Using research methods, techniques and dialectic to make access to information.
PLO05 Beceriler - Bilişsel, Uygulamalı It uses the basic principles of art and design such as color, hierarchy, size and scale. 4
PLO06 Beceriler - Bilişsel, Uygulamalı Following and using the current applications, innovations and technological devolopments in line with the visual communication world. 3
PLO07 Beceriler - Bilişsel, Uygulamalı Using different materials, paints and technological tools in the process of design. 5
PLO08 Beceriler - Bilişsel, Uygulamalı Using the information of ther field with the practices of other diciplines. 4
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Have the skills to work effectively and take responsibility individually and in groups. 4
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Taking responsibility in the use of correct language when designing.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Understands the importance of a planned, meticulous and disciplined design process. 5
PLO12 Yetkinlikler - Öğrenme Yetkinliği Gains the ability to read, understand and interpret what is read, and evaluate it with a critical approach.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Operating information and communication technologies effectively, both in learning process and design process. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creating designs that serve its purpose, communicates successfully and reaches the target audience. 5
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Having the self-confidence and ability of communicating, written, orally and visually.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Have the ability to communicate well with colleagues, employers and individuals to whom they serve. 3
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Being competent in at least one foreign language to be able to understand and communicate in the field. 5
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Being a responsible citizen with his/her awareness of social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Being aware of the role and importance of graphic design in social life. 4
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Showing personal and professional care in protecting the environment and defending the ethical and legal values of the profession.
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Prepares creative, original, economical, aesthetic alternative drafts for visual communication problems. 4


Week Plan

Week Topic Preparation Methods
1 The game and play the game sample inspection, application and research Öğretim Yöntemleri:
Anlatım, Proje Temelli Öğrenme
2 The effects of play in human development sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
3 Game brands and types sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
4 Brands and game reviews sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
5 The building blocks of the games sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
6 Player experience sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
7 Assessment project 1 sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme
8 Mid-Term Review sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme
9 luck factor sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
10 Game tests 1 sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım
11 Game tests 2 sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım
12 Final Project Presentations 1 design effort Öğretim Yöntemleri:
Proje Temelli Öğrenme
13 Final Project Presentations 2 design effort Öğretim Yöntemleri:
Proje Temelli Öğrenme
14 Final Project Presentations 3 design effort Öğretim Yöntemleri:
Proje Temelli Öğrenme
15 final Final Project Presentations Öğretim Yöntemleri:
Proje Temelli Öğrenme
16 Term Exams Final Project Presentations Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Final Project Presentations Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS