Information
Code | GRS226 |
Name | Digital Game Design 1 |
Term | 2024-2025 Academic Year |
Semester | 4. Semester |
Duration (T+A) | 2-1 (T-A) (17 Week) |
ECTS | 3 ECTS |
National Credit | 2 National Credit |
Teaching Language | Türkçe |
Level | Lisans Dersi |
Type | Normal |
Label | E Elective |
Mode of study | Yüz Yüze Öğretim |
Catalog Information Coordinator | Öğr. Gör. BURÇAK SALMAN |
Course Instructor |
Dr. Öğr. Üyesi OYA AYGÜN
(A Group)
(Ins. in Charge)
|
Course Goal / Objective
This course is digital game design and provides practical and theoretical knowledge for the analysis of these games.
Course Content
Production of graphic interface and background works in Game Designs
Course Precondition
None
Resources
Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber
Notes
Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber
Course Learning Outcomes
Order | Course Learning Outcomes |
---|---|
LO01 | Embraces design problem-solving skills. |
LO02 | Explains basic concepts and current developments in game design. |
LO03 | Lists the types of games in line with the information has obtained. |
LO04 | Prepares game scenarios. |
LO05 | Specifies the game components (characters, locations, etc.) in accordance with the game scenario. |
LO06 | Plans the design process for the game genre chooses. |
LO07 | Applies the digital game design process. |
LO08 | Designs characters and spaces appropriate to the game scenario. |
Relation with Program Learning Outcome
Order | Type | Program Learning Outcomes | Level |
---|---|---|---|
PLO01 | Bilgi - Kuramsal, Olgusal | Defines and explains the basic elements and principles of art and design. | 4 |
PLO02 | Bilgi - Kuramsal, Olgusal | Analyses national and international artistic and cultural elements that may affect graphic design applications. | |
PLO03 | Bilgi - Kuramsal, Olgusal | Defines and compares mass communication media, communication methods and communication elements. | 5 |
PLO04 | Bilgi - Kuramsal, Olgusal | Defines and applies research, information retrieval and critical thinking methods. | |
PLO05 | Beceriler - Bilişsel, Uygulamalı | Applies the principles of colour, hierarchy, size and scale of art and design in the design process. | |
PLO06 | Beceriler - Bilişsel, Uygulamalı | Follows technological developments in visual communication and applies them in design processes. | 3 |
PLO07 | Beceriler - Bilişsel, Uygulamalı | Uses different materials, paints and technological tools and equipment consciously in the design process. | 5 |
PLO08 | Beceriler - Bilişsel, Uygulamalı | Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. | 4 |
PLO09 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Takes an active role in individual and group work and fulfils its responsibilities. | 4 |
PLO10 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Provides consistency in written and visual communication by using grammar correctly. | |
PLO11 | Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği | Develops and applies a planned, meticulous and disciplined working approach in the design process. | 5 |
PLO12 | Yetkinlikler - Öğrenme Yetkinliği | Understands, interprets and critically evaluates the texts they read. | |
PLO13 | Yetkinlikler - Öğrenme Yetkinliği | Uses information and communication technologies effectively and consciously in learning and design processes. | 5 |
PLO14 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Creates effective and functional designs that reach the target audience. | 5 |
PLO15 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Uses oral, written and visual communication skills effectively. | |
PLO16 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services. | 3 |
PLO17 | Yetkinlikler - İletişim ve Sosyal Yetkinlik | Uses foreign language skills to follow the developments in the field and communicate at professional level. | |
PLO18 | Yetkinlikler - Alana Özgü Yetkinlik | Develops design approaches sensitive to social, cultural, scientific and artistic values. | |
PLO19 | Yetkinlikler - Alana Özgü Yetkinlik | Analyses the place and effects of graphic design profession in social life. | 3 |
PLO20 | Yetkinlikler - Alana Özgü Yetkinlik | Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches. | |
PLO21 | Yetkinlikler - Alana Özgü Yetkinlik | Produces creative, original, economic and aesthetic solutions for visual communication problems. | 4 |
Week Plan
Week | Topic | Preparation | Methods |
---|---|---|---|
1 | The game and play the game | sample inspection, application and research | Öğretim Yöntemleri: Anlatım, Proje Temelli Öğrenme |
2 | The effects of play in human development | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
3 | Game brands and types | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
4 | Brands and game reviews | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
5 | The building blocks of the games | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
6 | Player experience | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
7 | Assessment project 1 | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme |
8 | Mid-Term Review | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme |
9 | luck factor | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım, Soru-Cevap |
10 | Game tests 1 | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım |
11 | Game tests 2 | sample inspection, application and research | Öğretim Yöntemleri: Proje Temelli Öğrenme , Anlatım |
12 | Final Project Presentations 1 | design effort | Öğretim Yöntemleri: Proje Temelli Öğrenme |
13 | Final Project Presentations 2 | design effort | Öğretim Yöntemleri: Proje Temelli Öğrenme |
14 | Final Project Presentations 3 | design effort | Öğretim Yöntemleri: Proje Temelli Öğrenme |
15 | final | Final Project Presentations | Öğretim Yöntemleri: Proje Temelli Öğrenme |
16 | Term Exams | Final Project Presentations | Ölçme Yöntemleri: Proje / Tasarım |
17 | Term Exams | Final Project Presentations | Ölçme Yöntemleri: Proje / Tasarım |
Student Workload - ECTS
Works | Number | Time (Hour) | Workload (Hour) |
---|---|---|---|
Course Related Works | |||
Class Time (Exam weeks are excluded) | 14 | 3 | 42 |
Out of Class Study (Preliminary Work, Practice) | 14 | 2 | 28 |
Assesment Related Works | |||
Homeworks, Projects, Others | 1 | 2 | 2 |
Mid-term Exams (Written, Oral, etc.) | 1 | 5 | 5 |
Final Exam | 1 | 10 | 10 |
Total Workload (Hour) | 87 | ||
Total Workload / 25 (h) | 3,48 | ||
ECTS | 3 ECTS |