GRS226 Digital Game Design 1

3 ECTS - 2-1 Duration (T+A)- 4. Semester- 2 National Credit

Information

Code GRS226
Name Digital Game Design 1
Term 2024-2025 Academic Year
Semester 4. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör. BURÇAK SALMAN
Course Instructor Dr. Öğr. Üyesi OYA AYGÜN (A Group) (Ins. in Charge)


Course Goal / Objective

This course is digital game design and provides practical and theoretical knowledge for the analysis of these games.

Course Content

Production of graphic interface and background works in Game Designs

Course Precondition

None

Resources

Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber

Notes

Fundamentals of Game Design- Ernest Adams and Adam Rolling - Challenges for Game Designers, Brenda Brathwaite and Ian Schreiber


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Embraces design problem-solving skills.
LO02 Explains basic concepts and current developments in game design.
LO03 Lists the types of games in line with the information has obtained.
LO04 Prepares game scenarios.
LO05 Specifies the game components (characters, locations, etc.) in accordance with the game scenario.
LO06 Plans the design process for the game genre chooses.
LO07 Applies the digital game design process.
LO08 Designs characters and spaces appropriate to the game scenario.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Defines and explains the basic elements and principles of art and design. 4
PLO02 Bilgi - Kuramsal, Olgusal Analyses national and international artistic and cultural elements that may affect graphic design applications.
PLO03 Bilgi - Kuramsal, Olgusal Defines and compares mass communication media, communication methods and communication elements. 5
PLO04 Bilgi - Kuramsal, Olgusal Defines and applies research, information retrieval and critical thinking methods.
PLO05 Beceriler - Bilişsel, Uygulamalı Applies the principles of colour, hierarchy, size and scale of art and design in the design process.
PLO06 Beceriler - Bilişsel, Uygulamalı Follows technological developments in visual communication and applies them in design processes. 3
PLO07 Beceriler - Bilişsel, Uygulamalı Uses different materials, paints and technological tools and equipment consciously in the design process. 5
PLO08 Beceriler - Bilişsel, Uygulamalı Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. 4
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Takes an active role in individual and group work and fulfils its responsibilities. 4
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Provides consistency in written and visual communication by using grammar correctly.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Develops and applies a planned, meticulous and disciplined working approach in the design process. 5
PLO12 Yetkinlikler - Öğrenme Yetkinliği Understands, interprets and critically evaluates the texts they read.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Uses information and communication technologies effectively and consciously in learning and design processes. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creates effective and functional designs that reach the target audience. 5
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses oral, written and visual communication skills effectively.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services. 3
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses foreign language skills to follow the developments in the field and communicate at professional level.
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Develops design approaches sensitive to social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Analyses the place and effects of graphic design profession in social life. 3
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches.
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Produces creative, original, economic and aesthetic solutions for visual communication problems. 4


Week Plan

Week Topic Preparation Methods
1 The game and play the game sample inspection, application and research Öğretim Yöntemleri:
Anlatım, Proje Temelli Öğrenme
2 The effects of play in human development sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
3 Game brands and types sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
4 Brands and game reviews sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
5 The building blocks of the games sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
6 Player experience sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
7 Assessment project 1 sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme
8 Mid-Term Review sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme
9 luck factor sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım, Soru-Cevap
10 Game tests 1 sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım
11 Game tests 2 sample inspection, application and research Öğretim Yöntemleri:
Proje Temelli Öğrenme , Anlatım
12 Final Project Presentations 1 design effort Öğretim Yöntemleri:
Proje Temelli Öğrenme
13 Final Project Presentations 2 design effort Öğretim Yöntemleri:
Proje Temelli Öğrenme
14 Final Project Presentations 3 design effort Öğretim Yöntemleri:
Proje Temelli Öğrenme
15 final Final Project Presentations Öğretim Yöntemleri:
Proje Temelli Öğrenme
16 Term Exams Final Project Presentations Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Final Project Presentations Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS

Update Time: 14.02.2025 11:33