GRS336 Interactive Graphic Design

3 ECTS - 2-1 Duration (T+A)- 6. Semester- 2 National Credit

Information

Code GRS336
Name Interactive Graphic Design
Term 2024-2025 Academic Year
Semester 6. Semester
Duration (T+A) 2-1 (T-A) (17 Week)
ECTS 3 ECTS
National Credit 2 National Credit
Teaching Language Türkçe
Level Lisans Dersi
Type Normal
Label E Elective
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Öğr. Gör.Dr. MUSTAFA CAN KIZGINDEMİR
Course Instructor Öğr. Gör.Dr. MUSTAFA CAN KIZGINDEMİR (A Group) (Ins. in Charge)


Course Goal / Objective

Within the scope of this course, students learn and experience interactive designs practical and theoretical structure. Students explore and apply interactivity by coding and contemporary applications.

Course Content

Within the frame of this course, concepts such as design thinking, user experience design, interface design, graphic design, texture, movement and animation are examined, discussed with examples. Students deliver interactive and creative products by studio based applications.

Course Precondition

None

Resources

Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel About Face The Essentials of Interaction Design Chauncey Wilson Auth. User Interface Inspection Methods. A User-Centered Design Method Rex Hartson, Pardha Pyla The UX Book Process and Guidelines for Ensuring a Quality User Experience Everett N McKay UI is Communication How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication

Notes

Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel About Face The Essentials of Interaction Design Chauncey Wilson Auth. User Interface Inspection Methods. A User-Centered Design Method Rex Hartson, Pardha Pyla The UX Book Process and Guidelines for Ensuring a Quality User Experience Everett N McKay UI is Communication How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Defines and analyses the basic components of interactive content.
LO02 Analyses the relationships between design thinking, user interface and user experience design.
LO03 Defines and applies the principles of interactive design.
LO04 Creates interactive design products by considering user experience.
LO05 Apply coding knowledge in current and creative interactive projects.
LO06 Explains and analyses the basic concepts of experience design.
LO07 Analyses the interaction between user experience design and graphic design.
LO08 Creates and applies effective information architecture by considering user experience in interactive graphic design projects.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Defines and explains the basic elements and principles of art and design.
PLO02 Bilgi - Kuramsal, Olgusal Analyses national and international artistic and cultural elements that may affect graphic design applications. 4
PLO03 Bilgi - Kuramsal, Olgusal Defines and compares mass communication media, communication methods and communication elements. 5
PLO04 Bilgi - Kuramsal, Olgusal Defines and applies research, information retrieval and critical thinking methods.
PLO05 Beceriler - Bilişsel, Uygulamalı Applies the principles of colour, hierarchy, size and scale of art and design in the design process.
PLO06 Beceriler - Bilişsel, Uygulamalı Follows technological developments in visual communication and applies them in design processes. 5
PLO07 Beceriler - Bilişsel, Uygulamalı Uses different materials, paints and technological tools and equipment consciously in the design process.
PLO08 Beceriler - Bilişsel, Uygulamalı Integrates graphic design knowledge with the knowledge of different disciplines and applies it to the design process. 4
PLO09 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Takes an active role in individual and group work and fulfils its responsibilities.
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Provides consistency in written and visual communication by using grammar correctly.
PLO11 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Develops and applies a planned, meticulous and disciplined working approach in the design process.
PLO12 Yetkinlikler - Öğrenme Yetkinliği Understands, interprets and critically evaluates the texts they read.
PLO13 Yetkinlikler - Öğrenme Yetkinliği Uses information and communication technologies effectively and consciously in learning and design processes. 5
PLO14 Yetkinlikler - İletişim ve Sosyal Yetkinlik Creates effective and functional designs that reach the target audience. 5
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses oral, written and visual communication skills effectively.
PLO16 Yetkinlikler - İletişim ve Sosyal Yetkinlik Establishes professional and effective communication with colleagues, employers and individuals to whom they provide services.
PLO17 Yetkinlikler - İletişim ve Sosyal Yetkinlik Uses foreign language skills to follow the developments in the field and communicate at professional level. 4
PLO18 Yetkinlikler - Alana Özgü Yetkinlik Develops design approaches sensitive to social, cultural, scientific and artistic values.
PLO19 Yetkinlikler - Alana Özgü Yetkinlik Analyses the place and effects of graphic design profession in social life.
PLO20 Yetkinlikler - Alana Özgü Yetkinlik Defends the ethical and legal values of the graphic design profession and adopts environmentally sensitive design approaches.
PLO21 Yetkinlikler - Alana Özgü Yetkinlik Produces creative, original, economic and aesthetic solutions for visual communication problems. 5


Week Plan

Week Topic Preparation Methods
1 Introduction to course Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Anlatım
2 Discussion of the term project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Anlatım, Soru-Cevap, Beyin Fırtınası
3 User research Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
4 Intormation Architecture of the project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
5 Wireframe of the project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
6 Desktop UI Design 1 Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
7 Desktop UI Design 2 Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
8 Mid-Term Review Presentations Ölçme Yöntemleri:
Proje / Tasarım
9 Mobile UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
10 Continuation Mobile UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
11 Smart TV App UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
12 Continuation Smart TV App UI Design Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
13 Creating the design system and making the project ready for the software phase Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
14 Finalization of the design system Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
15 Presentation of the project Lecture, Demonstration, Brainstorming, Discussion Öğretim Yöntemleri:
Alıştırma ve Uygulama
16 Term Exams Presentations Ölçme Yöntemleri:
Proje / Tasarım
17 Term Exams Presentations Ölçme Yöntemleri:
Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 2 28
Assesment Related Works
Homeworks, Projects, Others 1 2 2
Mid-term Exams (Written, Oral, etc.) 1 5 5
Final Exam 1 10 10
Total Workload (Hour) 87
Total Workload / 25 (h) 3,48
ECTS 3 ECTS

Update Time: 19.02.2025 01:08