TMTS703 Experimental Applications with Generative AI in Textile Design and Art

6 ECTS - 3-0 Duration (T+A)- . Semester- 3 National Credit

Information

Unit INSTITUTE OF SOCIAL SCIENCES
FASHION AND TEXTILE DESIGN (MASTER) (WITH THESIS)
Code TMTS703
Name Experimental Applications with Generative AI in Textile Design and Art
Term 2026-2027 Academic Year
Term Fall
Duration (T+A) 3-0 (T-A) (17 Week)
ECTS 6 ECTS
National Credit 3 National Credit
Teaching Language Türkçe
Level Belirsiz
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Doç. Dr. SEVİM TUĞBA ARABALI KOŞAR
Course Instructor
The current term course schedule has not been prepared yet.


Course Goal / Objective

This course aims to examine, both theoretically and practically, the relationship between generative artificial intelligence tools and textile design, fiber art, experimental surface production, and contemporary art practices. Within the scope of the course, students are expected to develop an understanding of the role of generative artificial intelligence in visual, conceptual, and design-oriented production processes; to establish connections between traditional and contemporary textile techniques and AI-assisted production possibilities; and to cultivate a critical perspective on issues such as ethics, copyright, originality, and human–AI collaboration.

Course Content

Within the scope of this course, the concept of generative artificial intelligence, AI-assisted art and design production, and digital/experimental production processes in the context of textile design and fiber art will be addressed. Traditional textile techniques, along with explorations of motif, texture, surface, material, and composition, will be examined in relation to generative AI tools. Students will engage in practices such as prompt writing, visual analysis, the development of AI-assisted sketches, experimental material explorations, and the creation of contemporary modes of exhibition. Throughout the course, issues such as human–AI collaboration, originality, ethics, copyright, the digital transformation of cultural heritage, and emerging forms of production in contemporary textile art will be discussed.

Course Precondition

none

Resources

"McCormack, J., d’Inverno, M. (2012). Computers and Creativity. Springer. " " Boden, M. A. (2016). AI: Its Nature and Future. Oxford University Press. " " " "Quinn, B. (2002). Techno Fashion. Berg Publishers. " "Braddock Clarke, S., O’Mahony, M. (2005). Techno Textiles 2: Revolutionary Fabrics for Fashion and Design. Thames & Hudson. " "Kettley, S. (2016). Designing with Smart Textiles. Bloomsbury. " "Manovich, L. (2020). Cultural Analytics. MIT Press. " "Colton, S., Wiggins, G. A. (2012). “Computational Creativity: The Final Frontier?” ECAI. " "Hertzmann, A. (2018). “Can Computers Create Art?” Arts. " "Elgammal, A. et al. (2017). “CAN: Creative Adversarial Networks.” " "Edmonds, E. (2019). The Art of Interaction. Springer. " "Paul, C. (2015). Digital Art. Thames & Hudson. " "Lovejoy, M. (2011). Digital Currents: Art in the Electronic Age. Routledge. " "Dormer, P. (1997). The Culture of Craft. Manchester University Press. " "Adamson, G. (2013). The Invention of Craft. Bloomsbury. " "Rawsthorn, A. (2018). Hello World: Where Design Meets Life. Hamish Hamilton. " McQuaid, M. (2005). Extreme Textiles: Designing for High Performance. Princeton Architectural Press. Igoe, E. (2018). Textiles and the Digital: Materiality, Mediation and New Aesthetics. Bloomsbury.

Notes

"McCormack, J., d’Inverno, M. (2012). Computers and Creativity. Springer. " " Boden, M. A. (2016). AI: Its Nature and Future. Oxford University Press. " " " "Quinn, B. (2002). Techno Fashion. Berg Publishers. " "Braddock Clarke, S., O’Mahony, M. (2005). Techno Textiles 2: Revolutionary Fabrics for Fashion and Design. Thames & Hudson. " "Kettley, S. (2016). Designing with Smart Textiles. Bloomsbury. " "Manovich, L. (2020). Cultural Analytics. MIT Press. " "Colton, S., Wiggins, G. A. (2012). “Computational Creativity: The Final Frontier?” ECAI. " "Hertzmann, A. (2018). “Can Computers Create Art?” Arts. " "Elgammal, A. et al. (2017). “CAN: Creative Adversarial Networks.” " "Edmonds, E. (2019). The Art of Interaction. Springer. " "Paul, C. (2015). Digital Art. Thames & Hudson. " "Lovejoy, M. (2011). Digital Currents: Art in the Electronic Age. Routledge. " "Dormer, P. (1997). The Culture of Craft. Manchester University Press. " "Adamson, G. (2013). The Invention of Craft. Bloomsbury. " "Rawsthorn, A. (2018). Hello World: Where Design Meets Life. Hamish Hamilton. " McQuaid, M. (2005). Extreme Textiles: Designing for High Performance. Princeton Architectural Press. Igoe, E. (2018). Textiles and the Digital: Materiality, Mediation and New Aesthetics. Bloomsbury.


Course Learning Outcomes

Order Course Learning Outcomes
LO01 -Presents the production process at an academic level through oral, written, and visual means, and evaluates outcomes within the context of contemporary exhibition practices.
LO02 Critically evaluates issues of human–AI collaboration, ethics, copyright, originality, and cultural representation.
LO03 Transforms AI-assisted sketches into two- or three-dimensional textile/art objects through experimental exploration of materials, techniques, and surfaces.
LO04 Applies prompt writing, visual direction, and output evaluation processes in accordance with specific design problems.
LO05 Establishes relationships between traditional textile techniques and digital/AI-assisted production methods.
LO06 Develops design proposals for textile surfaces, patterns, motifs, textures, and compositions using generative AI tools.
LO07 Understands and contextualizes AI-assisted production processes within textile design, fiber art, and contemporary art practices.
LO08 -Demonstrates knowledge of the concept of generative artificial intelligence, its fundamental tools, and its applications in art and design.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal Acknowledges what innovative designs in art and design are. 3
PLO02 Bilgi - Kuramsal, Olgusal Students explain the technical and technological information for creating and developing products related to the field. 5
PLO03 Bilgi - Kuramsal, Olgusal Students know how to use computer aided design software used in textile and fashion design. 4
PLO04 Bilgi - Kuramsal, Olgusal Students know at least one foreign language in order to follow international developments related to their profession.
PLO05 Beceriler - Bilişsel, Uygulamalı Students create two-dimensional surfaces and three-dimensional art and design objects by analyzing the knowledge gained in their field of expertise. 4
PLO06 Beceriler - Bilişsel, Uygulamalı Students design textile products in accordance with aesthetic, technical and marketing criteria.
PLO07 Beceriler - Bilişsel, Uygulamalı Students exhibit the original products they have created in the field of clothing and home textiles with weaving-knitting-printing techniques.
PLO08 Yetkinlikler - Öğrenme Yetkinliği Students; presents the knowledge gained in the field of specialization by using research methods in the form of thesis, paper, article, seminar and portfolio. 3
PLO09 Yetkinlikler - Öğrenme Yetkinliği Students analyze, comment and criticize at the level of expertise in the field of art and design. 3
PLO10 Yetkinlikler - Bağımsız Çalışabilme ve Sorumluluk Alabilme Yetkinliği Students present their work in a unique language using their professional dialectical skills.
PLO11 Yetkinlikler - Öğrenme Yetkinliği Students evaluate products in the industrial or artistic field by using production methods related to their field. 4
PLO12 Yetkinlikler - Alana Özgü Yetkinlik Students acquire the habit of complying with copyright and design law. 5
PLO13 Yetkinlikler - Alana Özgü Yetkinlik Students acquire design, artistic and cultural knowledge related to their field at the level of expertise.
PLO14 Yetkinlikler - Alana Özgü Yetkinlik students analyze their designs in line with current fashion trends and transfer color, shape, texture and material elements to the design of textile products, by mastering the structure of the product development process.
PLO15 Yetkinlikler - İletişim ve Sosyal Yetkinlik Students work in teams in the fields of weaving, printing and clothing, which they specialize in, by collaborating with different disciplines. 4


Week Plan

Week Topic Preparation Methods
1 Generative artificial intelligence: definition, key concepts, and fundamental applications in art, design, and textile fields. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Anlatım, Tartışma
2 Exploring human–AI collaboration with a focus on ethics, copyright, and artistic responsibility. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Anlatım
3 Analysis of AI-assisted art and design practices with reference to historical evolution and current examples. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Anlatım, Tartışma
4 Comparing traditional textile techniques with digital production processes. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Soru-Cevap, Tartışma, Alıştırma ve Uygulama
5 Prompt writing: developing guidance for concept, material, texture, motif, color, and composition. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Gösterip Yaptırma, Gösteri, Grup Çalışması, Proje Temelli Öğrenme
6 Exploration of AI-assisted pattern, motif, and surface design practices. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Gösterip Yaptırma, Alıştırma ve Uygulama
7 Exploring cultural heritage and traditional motifs through AI-based reinterpretation. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Alıştırma ve Uygulama
8 Mid-Term Exam Preparation for Midterm Exam Ölçme Yöntemleri:
Proje / Tasarım, Ödev
9 Evaluating AI-generated outputs with respect to originality, repetition, aesthetic value, and design principles. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Soru-Cevap, Alıştırma ve Uygulama, Problem Çözme, Proje Temelli Öğrenme
10 Exploring materials, techniques, and surface possibilities in experimental textile production. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Bireysel Çalışma
11 From AI-assisted sketches to the realization of physical textile/art objects. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Tartışma, Alıştırma ve Uygulama, Proje Temelli Öğrenme
12 Exploration of two-dimensional and three-dimensional experimental textile applications. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Gösterip Yaptırma
13 Analysis of AI-assisted art and design practices with reference to historical evolution and current examples. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Proje Temelli Öğrenme
14 Developing applied projects and evaluating them in terms of technical and conceptual aspects. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Gösterip Yaptırma
15 Designing different modes of presentation, portfolio, and exhibition. Review of reference books and up-to-date scholarly articles; examination of AI-assisted art and design practices; and preparation of a visual and conceptual research portfolio for application purposes. Öğretim Yöntemleri:
Gösterip Yaptırma, Proje Temelli Öğrenme
16 Term Exams Preparation for the Final Exam Ölçme Yöntemleri:
Performans Değerlendirmesi, Proje / Tasarım
17 Term Exams Preparation for the Final Exam Ölçme Yöntemleri:
Performans Değerlendirmesi, Proje / Tasarım


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 5 70
Assesment Related Works
Homeworks, Projects, Others 2 15 30
Mid-term Exams (Written, Oral, etc.) 1 10 10
Final Exam 1 10 10
Total Workload (Hour) 162
Total Workload / 25 (h) 6,48
ECTS 6 ECTS

Update Time: 01.05.2026 02:02