CENG504 Fundamentals of UI/UX Design

6 ECTS - 3-0 Duration (T+A)- . Semester- 3 National Credit

Information

Unit INSTITUTE OF NATURAL AND APPLIED SCIENCES
COMPUTER ENGINEERING (MASTER) (WITH THESIS) (ENGLISH)
Code CENG504
Name Fundamentals of UI/UX Design
Term 2025-2026 Academic Year
Term Spring
Duration (T+A) 3-0 (T-A) (17 Week)
ECTS 6 ECTS
National Credit 3 National Credit
Teaching Language İngilizce
Level Yüksek Lisans Dersi
Type Normal
Mode of study Yüz Yüze Öğretim
Catalog Information Coordinator Dr. Öğr. Üyesi Elif Emel FIRAT
Course Instructor
The current term course schedule has not been prepared yet.


Course Goal / Objective

This course introduces students to the principles and practices of User Interface (UI) and User Experience (UX) design. Students will learn how to create intuitive and engaging digital experiences by understanding user behavior, designing interfaces, and implementing effective user-centered design processes.

Course Content

This course covers UI/UX design principles, user research, information architecture, wireframing, visual design, interaction design, usability testing, design thinking, accessibility, responsive design, and UI/UX tools and technologies.

Course Precondition

A basic understanding of design concepts and digital technology.

Resources

Designing Interfaces: Patterns for Effective Interaction Design by Jenifer Tidwell, Charles Brewer, Aynne Valencia About Face: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel

Notes

Designing Interfaces: Patterns for Effective Interaction Design by Jenifer Tidwell, Charles Brewer, Aynne Valencia About Face: The Essentials of Interaction Design by Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel


Course Learning Outcomes

Order Course Learning Outcomes
LO01 Understand the difference between UI and UX design.
LO02 Explore fundamental principles of UI/UX design.
LO03 Develop skills in wireframing, prototyping, and visual design.
LO04 Apply design thinking methodologies to solve UX/UI problems.


Relation with Program Learning Outcome

Order Type Program Learning Outcomes Level
PLO01 Bilgi - Kuramsal, Olgusal On the basis of the competencies gained at the undergraduate level, it has an advanced level of knowledge and understanding that provides the basis for original studies in the field of Computer Engineering. 2
PLO02 Bilgi - Kuramsal, Olgusal By reaching scientific knowledge in the field of engineering, he/she reaches the knowledge in depth and depth, evaluates, interprets and applies the information.
PLO03 Yetkinlikler - Öğrenme Yetkinliği Being aware of the new and developing practices of his / her profession and examining and learning when necessary. 3
PLO04 Yetkinlikler - Öğrenme Yetkinliği Constructs engineering problems, develops methods to solve them and applies innovative methods in solutions.
PLO05 Yetkinlikler - Öğrenme Yetkinliği Designs and applies analytical, modeling and experimental based researches, analyzes and interprets complex situations encountered in this process. 5
PLO06 Yetkinlikler - Öğrenme Yetkinliği Develops new and / or original ideas and methods, develops innovative solutions in system, part or process design. 3
PLO07 Beceriler - Bilişsel, Uygulamalı Has the skills of learning. 2
PLO08 Beceriler - Bilişsel, Uygulamalı Being aware of new and emerging applications of Computer Engineering examines and learns them if necessary.
PLO09 Beceriler - Bilişsel, Uygulamalı Transmits the processes and results of their studies in written or oral form in the national and international environments outside or outside the field of Computer Engineering. 2
PLO10 Beceriler - Bilişsel, Uygulamalı Has comprehensive knowledge about current techniques and methods and their limitations in Computer Engineering.
PLO11 Beceriler - Bilişsel, Uygulamalı Uses information and communication technologies at an advanced level interactively with computer software required by Computer Engineering. 2
PLO12 Bilgi - Kuramsal, Olgusal Observes social, scientific and ethical values in all professional activities. 4


Week Plan

Week Topic Preparation Methods
1 Definition and significance of UI and UX design Reading the lecture notes Öğretim Yöntemleri:
Anlatım
2 Overview of the design process and methodologies Reading the lecture notes Öğretim Yöntemleri:
Anlatım
3 User-centered design principles Reading the lecture notes Öğretim Yöntemleri:
Anlatım
4 Methods for conducting user research (interviews, surveys, observation) Reading the lecture notes Öğretim Yöntemleri:
Anlatım
5 Fundamentals of information architecture (IA) Reading the lecture notes Öğretim Yöntemleri:
Anlatım
6 Wireframing Reading the lecture notes Öğretim Yöntemleri:
Anlatım
7 Visual Design Principles Reading the lecture notes Öğretim Yöntemleri:
Anlatım
8 Project presentations Reading the lecturte notes Ölçme Yöntemleri:
Proje / Tasarım
9 Basics of Interaction Design Reading the lecture notes Öğretim Yöntemleri:
Anlatım
10 Designing for User Interactions Reading the lecture notes Öğretim Yöntemleri:
Anlatım
11 Usability Testing Reading the lecture notes Öğretim Yöntemleri:
Anlatım
12 Iterative Design Process Reading the lecture notes Öğretim Yöntemleri:
Anlatım
13 Design Thinking Reading the lecture notes Öğretim Yöntemleri:
Anlatım
14 Accessibility in UI/UX Design Reading the lecture notes Öğretim Yöntemleri:
Anlatım
15 General review Reading the lecture notes Ölçme Yöntemleri:
Proje / Tasarım
16 Review Subjects Reading the lecture notes Ölçme Yöntemleri:
Yazılı Sınav
17 Term Exams Ölçme Yöntemleri:
Yazılı Sınav


Student Workload - ECTS

Works Number Time (Hour) Workload (Hour)
Course Related Works
Class Time (Exam weeks are excluded) 14 3 42
Out of Class Study (Preliminary Work, Practice) 14 4 56
Assesment Related Works
Homeworks, Projects, Others 1 20 20
Mid-term Exams (Written, Oral, etc.) 1 10 10
Final Exam 1 30 30
Total Workload (Hour) 158
Total Workload / 25 (h) 6,32
ECTS 6 ECTS

Update Time: 30.04.2025 02:00